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authorhecks <42101236+hecktest@users.noreply.github.com>2021-01-02 15:14:29 +0100
committerGitHub <noreply@github.com>2021-01-02 15:14:29 +0100
commitdd5a732fa90550066bb96305b64b6648903cc822 (patch)
tree1d39d1362e7619ff459eb6da5f1c9aab7629d1b6 /src/serverenvironment.cpp
parentad58fb22064c7db223cb825596c12f93f2a75a26 (diff)
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Add on_deactivate callback for luaentities (#10723)
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r--src/serverenvironment.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index d044b003d..56dbb0632 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -1164,7 +1164,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
// If known by some client, don't delete immediately
if (obj->m_known_by_count > 0) {
- obj->m_pending_removal = true;
+ obj->markForRemoval();
return false;
}
@@ -1792,7 +1792,7 @@ void ServerEnvironment::removeRemovedObjects()
/*
Delete static data from block if removed
*/
- if (obj->m_pending_removal)
+ if (obj->isPendingRemoval())
deleteStaticFromBlock(obj, id, MOD_REASON_REMOVE_OBJECTS_REMOVE, false);
// If still known by clients, don't actually remove. On some future
@@ -1803,7 +1803,7 @@ void ServerEnvironment::removeRemovedObjects()
/*
Move static data from active to stored if deactivated
*/
- if (!obj->m_pending_removal && obj->m_static_exists) {
+ if (!obj->isPendingRemoval() && obj->m_static_exists) {
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
const auto i = block->m_static_objects.m_active.find(id);
@@ -1991,6 +1991,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
if (!force_delete && obj->m_static_exists &&
!m_active_blocks.contains(obj->m_static_block) &&
m_active_blocks.contains(blockpos_o)) {
+
// Delete from block where object was located
deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
@@ -2068,6 +2069,10 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
force_delete = true;
}
+ // Regardless of what happens to the object at this point, deactivate it first.
+ // This ensures that LuaEntity on_deactivate is always called.
+ obj->markForDeactivation();
+
/*
If known by some client, set pending deactivation.
Otherwise delete it immediately.
@@ -2077,7 +2082,6 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
<< "object id=" << id << " is known by clients"
<< "; not deleting yet" << std::endl;
- obj->m_pending_deactivation = true;
return false;
}