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authorLoic Blot <loic.blot@unix-experience.fr>2017-07-18 08:23:37 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2017-07-18 08:23:37 +0200
commita8c405b04ea1be927d8ebc753ce7ccb46cfdd4f9 (patch)
treef12ae62c4a77854024e75f157cd77ee3d9c840dc /src/serverenvironment.cpp
parent14a1a712de801ac11fd6203d6169abc194eab5b3 (diff)
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LBM content mapping map doesn't need to be ordered, use std::unordered_map
Also rename helper to lbm_map instead of container_map
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r--src/serverenvironment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 11c71e28e..bf4b3c0e3 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -109,7 +109,7 @@ void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamed
const std::vector<LoadingBlockModifierDef *> *
LBMContentMapping::lookup(content_t c) const
{
- container_map::const_iterator it = map.find(c);
+ lbm_map::const_iterator it = map.find(c);
if (it == map.end())
return NULL;
// This first dereferences the iterator, returning