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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-27 08:59:30 +0100
committerGitHub <noreply@github.com>2017-01-27 08:59:30 +0100
commitb7a98e98500402c3bbdb6d56d0fe42b4f5b3cedb (patch)
treecc45c9609f5e0fe7714e33615b0defe5d42f4840 /src/serverenvironment.cpp
parent2a8953107181b4df6ff55d0ae214490575609f49 (diff)
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Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r--src/serverenvironment.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 01dc3ff10..7a5cfafd6 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -500,7 +500,8 @@ void ServerEnvironment::saveLoadedPlayers()
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
it != m_players.end();
++it) {
- if ((*it)->checkModified()) {
+ if ((*it)->checkModified() ||
+ ((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
(*it)->save(players_path, m_server);
}
}