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authorCoderForTheBetter <marcumjp@gmail.com>2018-11-28 03:38:50 -0500
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-11-28 09:38:50 +0100
commitfaa358e797128ab07bb5644ce305a832d59e5596 (patch)
treedcf05ef0611b839503c4845fd89ad9519ee1c4bb /src/serverenvironment.cpp
parent9519d57017cfa28eb4f2fbf3c780f826017bbb00 (diff)
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Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r--src/serverenvironment.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 3b2983825..efb93b9a2 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -340,8 +340,8 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
// only do this if this would add blocks
if (player_ao_range > active_block_range) {
v3f camera_dir = v3f(0,0,1);
- camera_dir.rotateYZBy(playersao->getPitch());
- camera_dir.rotateXZBy(playersao->getYaw());
+ camera_dir.rotateYZBy(playersao->getLookPitch());
+ camera_dir.rotateXZBy(playersao->getRotation().Y);
fillViewConeBlock(pos,
player_ao_range,
playersao->getEyePosition(),