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author | CoderForTheBetter <marcumjp@gmail.com> | 2018-11-28 03:38:50 -0500 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-11-28 09:38:50 +0100 |
commit | faa358e797128ab07bb5644ce305a832d59e5596 (patch) | |
tree | dcf05ef0611b839503c4845fd89ad9519ee1c4bb /src/serverenvironment.cpp | |
parent | 9519d57017cfa28eb4f2fbf3c780f826017bbb00 (diff) | |
download | minetest-faa358e797128ab07bb5644ce305a832d59e5596.tar.gz minetest-faa358e797128ab07bb5644ce305a832d59e5596.tar.bz2 minetest-faa358e797128ab07bb5644ce305a832d59e5596.zip |
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
Diffstat (limited to 'src/serverenvironment.cpp')
-rw-r--r-- | src/serverenvironment.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index 3b2983825..efb93b9a2 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -340,8 +340,8 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players, // only do this if this would add blocks if (player_ao_range > active_block_range) { v3f camera_dir = v3f(0,0,1); - camera_dir.rotateYZBy(playersao->getPitch()); - camera_dir.rotateXZBy(playersao->getYaw()); + camera_dir.rotateYZBy(playersao->getLookPitch()); + camera_dir.rotateXZBy(playersao->getRotation().Y); fillViewConeBlock(pos, player_ao_range, playersao->getEyePosition(), |