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authorsfan5 <sfan5@live.de>2020-02-12 19:49:48 +0100
committersfan5 <sfan5@live.de>2020-02-23 22:24:12 +0100
commit0b8d3f99a5424113178329e56c2ebe4b38fd2b46 (patch)
tree0533bd86aef3bbf1e871ef1558ff9de0109e7f08 /src/serverenvironment.h
parentc657fb343f120b7462f7ca580852636ad98b8ae0 (diff)
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Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.
Diffstat (limited to 'src/serverenvironment.h')
-rw-r--r--src/serverenvironment.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index cc4ecd797..3c7b7d059 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -358,6 +358,7 @@ public:
RemotePlayer *getPlayer(const session_t peer_id);
RemotePlayer *getPlayer(const char* name);
+ const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
u32 getPlayerCount() const { return m_players.size(); }
static bool migratePlayersDatabase(const GameParams &game_params,