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author | HybridDog <3192173+HybridDog@users.noreply.github.com> | 2020-10-06 20:49:46 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-06 20:49:46 +0200 |
commit | 2f4037752b023f87ca1f8859a8dce4f833353967 (patch) | |
tree | 5c52b01857c8c46d709d43d1bbc194a3805acded /src/serverenvironment.h | |
parent | e80fc22dd996e5b0efd8c4f67700c0920e323e46 (diff) | |
download | minetest-2f4037752b023f87ca1f8859a8dce4f833353967.tar.gz minetest-2f4037752b023f87ca1f8859a8dce4f833353967.tar.bz2 minetest-2f4037752b023f87ca1f8859a8dce4f833353967.zip |
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Diffstat (limited to 'src/serverenvironment.h')
-rw-r--r-- | src/serverenvironment.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h index af742e290..cfd5b8f3e 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -322,6 +322,9 @@ public: bool removeNode(v3s16 p); bool swapNode(v3s16 p, const MapNode &n); + // Find the daylight value at pos with a Depth First Search + u8 findSunlight(v3s16 pos) const; + // Find all active objects inside a radius around a point void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius, std::function<bool(ServerActiveObject *obj)> include_obj_cb) |