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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-11 11:22:15 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit5146086a64d5eeb480948d612a008a2ec81455d4 (patch)
tree924bc1191cd251cd48d7f41e7d9b02577985eadf /src/serverenvironment.h
parent894a34aef48024a752a1ef151d046955d83858d0 (diff)
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Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'src/serverenvironment.h')
-rw-r--r--src/serverenvironment.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index bf10e3ca8..e10658249 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -468,4 +468,6 @@ private:
IntervalLimiter m_particle_management_interval;
std::unordered_map<u32, float> m_particle_spawners;
std::unordered_map<u32, u16> m_particle_spawner_attachments;
+
+ ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data);
};