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author | Loic Blot <loic.blot@unix-experience.fr> | 2020-04-11 11:22:15 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2020-04-11 16:07:17 +0200 |
commit | 5146086a64d5eeb480948d612a008a2ec81455d4 (patch) | |
tree | 924bc1191cd251cd48d7f41e7d9b02577985eadf /src/serverenvironment.h | |
parent | 894a34aef48024a752a1ef151d046955d83858d0 (diff) | |
download | minetest-5146086a64d5eeb480948d612a008a2ec81455d4.tar.gz minetest-5146086a64d5eeb480948d612a008a2ec81455d4.tar.bz2 minetest-5146086a64d5eeb480948d612a008a2ec81455d4.zip |
Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'src/serverenvironment.h')
-rw-r--r-- | src/serverenvironment.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h index bf10e3ca8..e10658249 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -468,4 +468,6 @@ private: IntervalLimiter m_particle_management_interval; std::unordered_map<u32, float> m_particle_spawners; std::unordered_map<u32, u16> m_particle_spawner_attachments; + + ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data); }; |