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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-26 18:03:24 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:15 +0200 |
commit | 118285e6babd511c285780b07c275d527d7da9b1 (patch) | |
tree | 7a0419626d8ac7fe26d50f851a041a581bd00dcb /src/serverobject.h | |
parent | ba4d93027f7b1590f303eff2138cae413faf5c34 (diff) | |
download | minetest-118285e6babd511c285780b07c275d527d7da9b1.tar.gz minetest-118285e6babd511c285780b07c275d527d7da9b1.tar.bz2 minetest-118285e6babd511c285780b07c275d527d7da9b1.zip |
Get the new animation framework properly working
Store start and end frames as v2f
Also move bone animations to their own function instead of object properties
Diffstat (limited to 'src/serverobject.h')
-rw-r--r-- | src/serverobject.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/serverobject.h b/src/serverobject.h index ece53fd98..61991bedf 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -152,6 +152,10 @@ public: virtual void setArmorGroups(const ItemGroupList &armor_groups) {} + virtual void setAnimations(v2f frames, float frame_speed, float frame_blend) + {} + virtual void setBonePosRot(std::string bone, v3f position, v3f rotation) + {} virtual ObjectProperties* accessObjectProperties() { return NULL; } virtual void notifyObjectPropertiesModified() |