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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-06 16:29:28 +0200
committerGitHub <noreply@github.com>2017-06-06 16:29:28 +0200
commitd4c0f91275fe70fef73b316c36abfb989dfd55b1 (patch)
tree6bbd5ebbdbac352c2991854fd88d84abe3ac2224 /src/shader.cpp
parent8bdde45895658f16aa6b2546ccb59c5c4c9fc699 (diff)
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Use C++11 mutexes only (remove compat code) (#5922)
* Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
Diffstat (limited to 'src/shader.cpp')
-rw-r--r--src/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
index 66f32c9a1..1d3f2f6a1 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -320,7 +320,7 @@ private:
// The first position contains a dummy shader.
std::vector<ShaderInfo> m_shaderinfo_cache;
// The former container is behind this mutex
- Mutex m_shaderinfo_cache_mutex;
+ std::mutex m_shaderinfo_cache_mutex;
// Queued shader fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_shader_queue;