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authorShadowNinja <ShadowNinja@users.noreply.github.com>2017-06-11 03:43:05 -0400
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-06-11 09:43:05 +0200
commit6c5e5e202394ce8063e3c2d9b663145bc4f8efce (patch)
tree2916ed7f7fc19c934fe5f614a9eeb1a282f13081 /src/shader.h
parent5cc8ad946efb3612eb6ea8655780b29fe4c62e19 (diff)
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Remove threads.h and replace its definitions with their C++11 equivalents (#5957)
This also changes threadProc's signature, since C++11 supports arbitrary thread function signatures.
Diffstat (limited to 'src/shader.h')
-rw-r--r--src/shader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader.h b/src/shader.h
index 766871f02..4d31f705f 100644
--- a/src/shader.h
+++ b/src/shader.h
@@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IMaterialRendererServices.h>
#include "irrlichttypes_extrabloated.h"
-#include "threads.h"
#include <string>
class IGameDef;