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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-19 14:25:35 +0200
committerGitHub <noreply@github.com>2017-08-19 14:25:35 +0200
commit7528986e4449febead9b18b6118f0b096f7cf800 (patch)
tree8e526c1403ba8d0689ab40a24165fc19d8a07e27 /src/shader.h
parent1992db1395d9c068327a7c08bac7a24ef7112274 (diff)
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Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
Diffstat (limited to 'src/shader.h')
-rw-r--r--src/shader.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/shader.h b/src/shader.h
index 7a7ee3e7b..583c776f4 100644
--- a/src/shader.h
+++ b/src/shader.h
@@ -49,8 +49,8 @@ struct ShaderInfo {
u8 drawtype = 0;
u8 material_type = 0;
- ShaderInfo() {}
- virtual ~ShaderInfo() {}
+ ShaderInfo() = default;
+ virtual ~ShaderInfo() = default;
};
/*
@@ -64,7 +64,7 @@ namespace irr { namespace video {
class IShaderConstantSetter {
public:
- virtual ~IShaderConstantSetter(){};
+ virtual ~IShaderConstantSetter() = default;
virtual void onSetConstants(video::IMaterialRendererServices *services,
bool is_highlevel) = 0;
};
@@ -72,7 +72,7 @@ public:
class IShaderConstantSetterFactory {
public:
- virtual ~IShaderConstantSetterFactory() {};
+ virtual ~IShaderConstantSetterFactory() = default;
virtual IShaderConstantSetter* create() = 0;
};
@@ -122,8 +122,9 @@ public:
class IShaderSource {
public:
- IShaderSource(){}
- virtual ~IShaderSource(){}
+ IShaderSource() = default;
+ virtual ~IShaderSource() = default;
+
virtual u32 getShaderIdDirect(const std::string &name,
const u8 material_type, const u8 drawtype){return 0;}
virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
@@ -133,8 +134,9 @@ public:
class IWritableShaderSource : public IShaderSource {
public:
- IWritableShaderSource(){}
- virtual ~IWritableShaderSource(){}
+ IWritableShaderSource() = default;
+ virtual ~IWritableShaderSource() = default;
+
virtual u32 getShaderIdDirect(const std::string &name,
const u8 material_type, const u8 drawtype){return 0;}
virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}