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author | ShadowNinja <ShadowNinja@users.noreply.github.com> | 2017-06-11 03:43:05 -0400 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-11 09:43:05 +0200 |
commit | 6c5e5e202394ce8063e3c2d9b663145bc4f8efce (patch) | |
tree | 2916ed7f7fc19c934fe5f614a9eeb1a282f13081 /src/shader.h | |
parent | 5cc8ad946efb3612eb6ea8655780b29fe4c62e19 (diff) | |
download | minetest-6c5e5e202394ce8063e3c2d9b663145bc4f8efce.tar.gz minetest-6c5e5e202394ce8063e3c2d9b663145bc4f8efce.tar.bz2 minetest-6c5e5e202394ce8063e3c2d9b663145bc4f8efce.zip |
Remove threads.h and replace its definitions with their C++11 equivalents (#5957)
This also changes threadProc's signature, since C++11 supports arbitrary
thread function signatures.
Diffstat (limited to 'src/shader.h')
-rw-r--r-- | src/shader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader.h b/src/shader.h index 766871f02..4d31f705f 100644 --- a/src/shader.h +++ b/src/shader.h @@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <IMaterialRendererServices.h> #include "irrlichttypes_extrabloated.h" -#include "threads.h" #include <string> class IGameDef; |