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authorest31 <MTest31@outlook.com>2015-09-29 17:26:07 +0200
committerest31 <MTest31@outlook.com>2015-09-29 23:06:15 +0200
commit2a7d01b833da7b93125ad31e787f3e2145a22ec5 (patch)
tree6935cfd49760e6ef09723ab9471f23261efc2d95 /src/sound_openal.cpp
parent0cde03254a6564eaec21603e9add4f14e6c2fe52 (diff)
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Some map border related fixes
1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
Diffstat (limited to 'src/sound_openal.cpp')
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