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authorPerttu Ahola <celeron55@gmail.com>2012-03-19 20:44:07 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-19 20:44:07 +0200
commit1f56d71f190c67325bdc413dfbc6c8e4b8284d98 (patch)
tree04c5ad77c48d9d38899ae9e8b5509b1c94ab30ac /src/subgame.cpp
parent1ff20da5b689d1a5e5a89f7ca086d88bc47f837d (diff)
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Rework directory structure
Diffstat (limited to 'src/subgame.cpp')
-rw-r--r--src/subgame.cpp24
1 files changed, 9 insertions, 15 deletions
diff --git a/src/subgame.cpp b/src/subgame.cpp
index d34530193..b4ae3185e 100644
--- a/src/subgame.cpp
+++ b/src/subgame.cpp
@@ -27,14 +27,13 @@ SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
return SubgameSpec();
- std::string share_server = porting::path_share + DIR_DELIM + "server";
- std::string user_server = porting::path_user + DIR_DELIM + "server";
+ std::string share = porting::path_share;
+ std::string user = porting::path_user;
// Find game directory
- std::string game_path =
- user_server + DIR_DELIM + "games" + DIR_DELIM + id;
+ std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
bool user_game = true; // Game is in user's directory
if(!fs::PathExists(game_path)){
- game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id;
+ game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
user_game = false;
}
if(!fs::PathExists(game_path))
@@ -42,10 +41,8 @@ SubgameSpec findSubgame(const std::string &id)
// Find addon directories
std::set<std::string> addon_paths;
if(!user_game)
- addon_paths.insert(share_server + DIR_DELIM + "addons"
- + DIR_DELIM + id);
- addon_paths.insert(user_server + DIR_DELIM + "addons"
- + DIR_DELIM + id);
+ addon_paths.insert(share + DIR_DELIM + "addons" + DIR_DELIM + id);
+ addon_paths.insert(user + DIR_DELIM + "addons" + DIR_DELIM + id);
// TODO: Read proper name from game_path/game.conf
std::string game_name = id;
return SubgameSpec(id, game_path, addon_paths, game_name);
@@ -55,10 +52,8 @@ std::set<std::string> getAvailableGameIds()
{
std::set<std::string> gameids;
std::set<std::string> gamespaths;
- gamespaths.insert(porting::path_share + DIR_DELIM + "server"
- + DIR_DELIM + "games");
- gamespaths.insert(porting::path_user + DIR_DELIM + "server"
- + DIR_DELIM + "games");
+ gamespaths.insert(porting::path_share + DIR_DELIM + "games");
+ gamespaths.insert(porting::path_user + DIR_DELIM + "games");
for(std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); i++){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
@@ -105,8 +100,7 @@ std::vector<WorldSpec> getAvailableWorlds()
{
std::vector<WorldSpec> worlds;
std::set<std::string> worldspaths;
- worldspaths.insert(porting::path_user + DIR_DELIM + "server"
- + DIR_DELIM + "worlds");
+ worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
infostream<<"Searching worlds..."<<std::endl;
for(std::set<std::string>::const_iterator i = worldspaths.begin();
i != worldspaths.end(); i++){