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authorPilzAdam <pilzadam@minetest.net>2013-05-18 17:00:47 +0200
committerPilzAdam <pilzadam@minetest.net>2013-05-19 02:15:36 +0200
commit45fcc9de29de762e8dde20a50db4a3184c830e42 (patch)
tree2a947b0ffa01e1aa49a755b6bf37fc393409e4b5 /src/subgame.cpp
parent6074163bf358ba8bf3a012e8093e24ecab5b6d61 (diff)
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New modsystem
Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
Diffstat (limited to 'src/subgame.cpp')
-rw-r--r--src/subgame.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/subgame.cpp b/src/subgame.cpp
index cdb546619..7fee3899d 100644
--- a/src/subgame.cpp
+++ b/src/subgame.cpp
@@ -91,9 +91,9 @@ SubgameSpec findSubgame(const std::string &id)
// Find mod directories
std::set<std::string> mods_paths;
if(!user_game)
- mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(share + DIR_DELIM + "mods");
if(user != share || user_game)
- mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(user + DIR_DELIM + "mods");
std::string game_name = getGameName(game_path);
if(game_name == "")
game_name = id;