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author | sapier <Sapier at GMX dot net> | 2014-07-06 21:24:31 +0200 |
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committer | sapier <Sapier at GMX dot net> | 2014-07-06 21:27:54 +0200 |
commit | b459f53ac366930f93928352833ea266fbfcd92e (patch) | |
tree | 432c3cf9e039949ef2b162cf65d4e8d3863d806c /src/subgame.cpp | |
parent | d020e0771d938e7ae12e082b5bd4f686e77f0bdb (diff) | |
download | minetest-b459f53ac366930f93928352833ea266fbfcd92e.tar.gz minetest-b459f53ac366930f93928352833ea266fbfcd92e.tar.bz2 minetest-b459f53ac366930f93928352833ea266fbfcd92e.zip |
Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there
Diffstat (limited to 'src/subgame.cpp')
-rw-r--r-- | src/subgame.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/subgame.cpp b/src/subgame.cpp index 95ae9ef98..1030d535a 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -242,7 +242,12 @@ bool initializeWorld(const std::string &path, const std::string &gameid) infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl; fs::CreateAllDirs(path); std::ostringstream ss(std::ios_base::binary); - ss<<"gameid = "<<gameid<<"\nbackend = sqlite3\n"; + ss<<"gameid = "<<gameid<< +#ifdef __ANDROID__ + "\nbackend = leveldb\n"; +#else + "\nbackend = sqlite3\n"; +#endif fs::safeWriteToFile(worldmt_path, ss.str()); } return true; |