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author | Kahrl <kahrl@gmx.net> | 2012-01-12 06:10:39 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2012-01-12 06:10:39 +0100 |
commit | 6a76c226e10e92c3e3339096f07f8ab065e2098b (patch) | |
tree | 396d9083f5f76ebb5ba96df113ba68046c2487df /src/tile.cpp | |
parent | 569156b01302ea4ba45d11ff5524b62dbc6a9aa0 (diff) | |
download | minetest-6a76c226e10e92c3e3339096f07f8ab065e2098b.tar.gz minetest-6a76c226e10e92c3e3339096f07f8ab065e2098b.tar.bz2 minetest-6a76c226e10e92c3e3339096f07f8ab065e2098b.zip |
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
Diffstat (limited to 'src/tile.cpp')
-rw-r--r-- | src/tile.cpp | 190 |
1 files changed, 53 insertions, 137 deletions
diff --git a/src/tile.cpp b/src/tile.cpp index 89f345197..1d5f4d833 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -337,6 +337,12 @@ public: return ap.atlas; } + // Returns a pointer to the irrlicht device + virtual IrrlichtDevice* getDevice() + { + return m_device; + } + // Update new texture pointer and texture coordinates to an // AtlasPointer based on it's texture id void updateAP(AtlasPointer &ap); @@ -469,8 +475,6 @@ u32 TextureSource::getTextureId(const std::string &name) return 0; } -// Draw a progress bar on the image -void make_progressbar(float value, video::IImage *image); // Brighten image void brighten(video::IImage *image); @@ -816,14 +820,12 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef) if(j == CONTENT_IGNORE || j == CONTENT_AIR) continue; const ContentFeatures &f = ndef->get(j); - for(std::set<std::string>::const_iterator - i = f.used_texturenames.begin(); - i != f.used_texturenames.end(); i++) + for(u32 i=0; i<6; i++) { - std::string name = *i; + std::string name = f.tname_tiles[i]; sourcelist[name] = true; - if(f.often_contains_mineral){ + if(f.param_type == CPT_MINERAL){ for(int k=1; k<MINERAL_COUNT; k++){ std::string mineraltexture = mineral_block_texture(k); std::string fulltexture = name + "^" + mineraltexture; @@ -1317,23 +1319,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, } } /* - [progressbarN - Adds a progress bar, 0.0 <= N <= 1.0 - */ - else if(part_of_name.substr(0,12) == "[progressbar") - { - if(baseimg == NULL) - { - errorstream<<"generate_image(): baseimg==NULL " - <<"for part_of_name=\""<<part_of_name - <<"\", cancelling."<<std::endl; - return false; - } - - float value = stof(part_of_name.substr(12)); - make_progressbar(value, baseimg); - } - /* "[brighten" */ else if(part_of_name.substr(0,9) == "[brighten") @@ -1442,23 +1427,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, std::string imagename_left = sf.next("{"); std::string imagename_right = sf.next("{"); -#if 1 - // TODO: Create cube with different textures on different sides - - if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false) - { - errorstream<<"generate_image(): EVDF_RENDER_TO_TARGET" - " not supported. Creating fallback image"<<std::endl; - baseimg = generate_image_from_scratch( - imagename_top, device, sourcecache); - return true; - } - - u32 w0 = 64; - u32 h0 = 64; - //infostream<<"inventorycube w="<<w0<<" h="<<h0<<std::endl; - core::dimension2d<u32> dim(w0,h0); - // Generate images for the faces of the cube video::IImage *img_top = generate_image_from_scratch( imagename_top, device, sourcecache); @@ -1482,84 +1450,65 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, img_left->drop(); img_right->drop(); - // Create render target texture - video::ITexture *rtt = NULL; - std::string rtt_name = part_of_name + "_RTT"; - rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(), - video::ECF_A8R8G8B8); - assert(rtt); - - // Set render target - driver->setRenderTarget(rtt, true, true, - video::SColor(0,0,0,0)); - - // Get a scene manager - scene::ISceneManager *smgr_main = device->getSceneManager(); - assert(smgr_main); - scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); - assert(smgr); - /* - Create scene: - - An unit cube is centered at 0,0,0 - - Camera looks at cube from Y+, Z- towards Y-, Z+ + Draw a cube mesh into a render target texture */ - scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1)); setMeshColor(cube, video::SColor(255, 255, 255, 255)); - - scene::IMeshSceneNode* cubenode = smgr->addMeshSceneNode(cube, NULL, -1, v3f(0,0,0), v3f(0,45,0), v3f(1,1,1), true); - cube->drop(); - - // Set texture of cube - cubenode->getMaterial(0).setTexture(0, texture_top); - cubenode->getMaterial(1).setTexture(0, texture_top); - cubenode->getMaterial(2).setTexture(0, texture_right); - cubenode->getMaterial(3).setTexture(0, texture_right); - cubenode->getMaterial(4).setTexture(0, texture_left); - cubenode->getMaterial(5).setTexture(0, texture_left); - cubenode->setMaterialFlag(video::EMF_LIGHTING, true); - cubenode->setMaterialFlag(video::EMF_ANTI_ALIASING, true); - cubenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, true); - - scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, - v3f(0, 1.0, -1.5), v3f(0, 0, 0)); + cube->getMeshBuffer(0)->getMaterial().setTexture(0, texture_top); + cube->getMeshBuffer(1)->getMaterial().setTexture(0, texture_top); + cube->getMeshBuffer(2)->getMaterial().setTexture(0, texture_right); + cube->getMeshBuffer(3)->getMaterial().setTexture(0, texture_right); + cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left); + cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left); + + core::dimension2d<u32> dim(64,64); + std::string rtt_texture_name = part_of_name + "_RTT"; + + v3f camera_position(0, 1.0, -1.5); + camera_position.rotateXZBy(45); + v3f camera_lookat(0, 0, 0); + core::CMatrix4<f32> camera_projection_matrix; // Set orthogonal projection - core::CMatrix4<f32> pm; - pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100); - camera->setProjectionMatrix(pm, true); - - /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0, - v3f(-50, 100, -75), video::SColorf(0.5,0.5,0.5), 1000); - - smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2)); - - // Render scene - driver->beginScene(true, true, video::SColor(0,0,0,0)); - smgr->drawAll(); - driver->endScene(); + camera_projection_matrix.buildProjectionMatrixOrthoLH( + 1.65, 1.65, 0, 100); + + video::SColorf ambient_light(0.2,0.2,0.2); + v3f light_position(10, 100, -50); + video::SColorf light_color(0.5,0.5,0.5); + f32 light_radius = 1000; + + video::ITexture *rtt = generateTextureFromMesh( + cube, device, dim, rtt_texture_name, + camera_position, + camera_lookat, + camera_projection_matrix, + ambient_light, + light_position, + light_color, + light_radius); - // NOTE: The scene nodes should not be dropped, otherwise - // smgr->drop() segfaults - /*cube->drop(); - camera->drop(); - light->drop();*/ - // Drop scene manager - smgr->drop(); - - // Unset render target - driver->setRenderTarget(0, true, true, 0); + // Drop mesh + cube->drop(); // Free textures of images driver->removeTexture(texture_top); driver->removeTexture(texture_left); driver->removeTexture(texture_right); + if(rtt == NULL) + { + errorstream<<"generate_image(): render to texture failed." + " Creating fallback image"<<std::endl; + baseimg = generate_image_from_scratch( + imagename_top, device, sourcecache); + return true; + } + // Create image of render target video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim); - assert(image); - + baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); if(image) @@ -1567,7 +1516,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, image->copyTo(baseimg); image->drop(); } -#endif } else { @@ -1579,38 +1527,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, return true; } -void make_progressbar(float value, video::IImage *image) -{ - if(image == NULL) - return; - - core::dimension2d<u32> size = image->getDimension(); - - u32 barheight = size.Height/16; - u32 barpad_x = size.Width/16; - u32 barpad_y = size.Height/16; - u32 barwidth = size.Width - barpad_x*2; - v2u32 barpos(barpad_x, size.Height - barheight - barpad_y); - - u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5); - - video::SColor active(255,255,0,0); - video::SColor inactive(255,0,0,0); - for(u32 x0=0; x0<barwidth; x0++) - { - video::SColor *c; - if(x0 < barvalue_i) - c = &active; - else - c = &inactive; - u32 x = x0 + barpos.X; - for(u32 y=barpos.Y; y<barpos.Y+barheight; y++) - { - image->setPixel(x,y, *c); - } - } -} - void brighten(video::IImage *image) { if(image == NULL) |