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authorKahrl <kahrl@gmx.net>2013-08-20 22:38:14 +0200
committerKahrl <kahrl@gmx.net>2013-09-11 00:08:56 +0200
commit3c4734d69a44aea133e5bd7df66a5dedb87785fb (patch)
treef3961c8855c0d864b672ae79857de9b993c3e95c /src/tile.h
parentda9fe6485134ec81cc3628b1bc4847c3b2226c76 (diff)
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Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
Diffstat (limited to 'src/tile.h')
-rw-r--r--src/tile.h46
1 files changed, 24 insertions, 22 deletions
diff --git a/src/tile.h b/src/tile.h
index 23c214350..90e180a48 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -82,22 +82,27 @@ struct TextureFromMeshParams
TextureSource creates and caches textures.
*/
-class ITextureSource
+class ISimpleTextureSource
+{
+public:
+ ISimpleTextureSource(){}
+ virtual ~ISimpleTextureSource(){}
+ virtual video::ITexture* getTexture(
+ const std::string &name, u32 *id = NULL) = 0;
+};
+
+class ITextureSource : public ISimpleTextureSource
{
public:
ITextureSource(){}
virtual ~ITextureSource(){}
- virtual u32 getTextureId(const std::string &name){return 0;}
- virtual u32 getTextureIdDirect(const std::string &name){return 0;}
- virtual std::string getTextureName(u32 id){return "";}
- virtual video::ITexture* getTexture(u32 id){return NULL;}
+ virtual u32 getTextureId(const std::string &name)=0;
+ virtual u32 getTextureIdDirect(const std::string &name)=0;
+ virtual std::string getTextureName(u32 id)=0;
+ virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(
- const std::string &name, u32 *id = NULL){
- if(id) *id = 0;
- return NULL;
- }
- virtual IrrlichtDevice* getDevice()
- {return NULL;}
+ const std::string &name, u32 *id = NULL)=0;
+ virtual IrrlichtDevice* getDevice()=0;
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0;
@@ -108,23 +113,20 @@ class IWritableTextureSource : public ITextureSource
public:
IWritableTextureSource(){}
virtual ~IWritableTextureSource(){}
- virtual u32 getTextureId(const std::string &name){return 0;}
- virtual u32 getTextureIdDirect(const std::string &name){return 0;}
- virtual std::string getTextureName(u32 id){return "";}
- virtual video::ITexture* getTexture(u32 id){return NULL;}
+ virtual u32 getTextureId(const std::string &name)=0;
+ virtual u32 getTextureIdDirect(const std::string &name)=0;
+ virtual std::string getTextureName(u32 id)=0;
+ virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(
- const std::string &name, u32 *id = NULL){
- if(id) *id = 0;
- return NULL;
- }
- virtual IrrlichtDevice* getDevice(){return NULL;}
+ const std::string &name, u32 *id = NULL)=0;
+ virtual IrrlichtDevice* getDevice()=0;
virtual bool isKnownSourceImage(const std::string &name)=0;
+ virtual video::ITexture* generateTextureFromMesh(
+ const TextureFromMeshParams &params)=0;
virtual void processQueue()=0;
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
virtual void rebuildImagesAndTextures()=0;
- virtual video::ITexture* generateTextureFromMesh(
- const TextureFromMeshParams &params)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);