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author | x2048 <codeforsmile@gmail.com> | 2021-07-25 12:36:23 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 12:36:23 +0200 |
commit | bf3acbf388406f736286d990adb5f35a9023c390 (patch) | |
tree | 9fdff755e37253580c222ff768802a6b0170be10 /src/tileanimation.cpp | |
parent | ff2d2a6e93d75d24b3f69f2b3690bcac6440961e (diff) | |
download | minetest-bf3acbf388406f736286d990adb5f35a9023c390.tar.gz minetest-bf3acbf388406f736286d990adb5f35a9023c390.tar.bz2 minetest-bf3acbf388406f736286d990adb5f35a9023c390.zip |
Distribute shadow map update over multiple frames to reduce stutter (#11422)
Reduces stutter and freezes when playing.
* Maintains double SM and SM Color textures
* Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
* Every incremental update renders a portion of the shadow draw list (split equally).
* After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/tileanimation.cpp')
0 files changed, 0 insertions, 0 deletions