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author | Paramat <paramat@users.noreply.github.com> | 2019-08-20 21:09:44 +0100 |
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committer | GitHub <noreply@github.com> | 2019-08-20 21:09:44 +0100 |
commit | b52a79076d2e209686fca678fc574fab71b67359 (patch) | |
tree | a32316c7303d699cc812fc0e29cbe8f83142cb52 /src/tileanimation.h | |
parent | 75d44ef1e8a90f32adfa3587ebeabc436f2026f0 (diff) | |
download | minetest-b52a79076d2e209686fca678fc574fab71b67359.tar.gz minetest-b52a79076d2e209686fca678fc574fab71b67359.tar.bz2 minetest-b52a79076d2e209686fca678fc574fab71b67359.zip |
Add player sprite textures back into the engine as a fallback (#8823)
'player.png' and 'player_back.png' are hardcoded into the engine as
the default appearence of the player object, so the textures should
be present in the engine.
This results in a functional fallback sprite player for when a game
has no player appearence related code.
Diffstat (limited to 'src/tileanimation.h')
0 files changed, 0 insertions, 0 deletions