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authorsweetbomber <ffrogger _zero_ at yahoo dot com>2013-05-30 17:14:22 +0100
committerShadowNinja <shadowninja@minetest.net>2013-12-05 16:09:02 -0500
commit22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b (patch)
tree3d292747f5518568fda97fb1cbb4c982833e4e76 /src/tool.cpp
parent000da6b25de2af1cc517b9f3c5e9b3576625ec4c (diff)
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Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
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uted in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CLIENTOBJECT_HEADER #define CLIENTOBJECT_HEADER #include "common_irrlicht.h" #include "activeobject.h" /* Some planning ------------- * Client receives a network packet with information of added objects in it * Client supplies the information to its ClientEnvironment * The environment adds the specified objects to itself */ class ClientEnvironment; class ClientActiveObject : public ActiveObject { public: ClientActiveObject(u16 id); virtual ~ClientActiveObject(); virtual void addToScene(scene::ISceneManager *smgr){} virtual void removeFromScene(){}