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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-21 11:51:29 +0200
committerGitHub <noreply@github.com>2017-06-21 11:51:29 +0200
commit1425c6def156840b359b90b4f32b9c7b8f005731 (patch)
tree0390ed5ad9bcf481416061446f859b3f48955422 /src/touchscreengui.cpp
parent12aad731adef495dec03f384d10b4f8f57b6a1d3 (diff)
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Cpp11 initializers: last src root changeset (#6022)
* Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
Diffstat (limited to 'src/touchscreengui.cpp')
-rw-r--r--src/touchscreengui.cpp22
1 files changed, 1 insertions, 21 deletions
diff --git a/src/touchscreengui.cpp b/src/touchscreengui.cpp
index 0139b8c4f..9a1ef4086 100644
--- a/src/touchscreengui.cpp
+++ b/src/touchscreengui.cpp
@@ -130,19 +130,10 @@ static void load_button_texture(button_info* btn, const char* path,
AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
IEventReceiver* receiver) :
- m_texturesource(NULL),
m_driver(device->getVideoDriver()),
m_guienv(device->getGUIEnvironment()),
- m_receiver(receiver),
- m_active(false),
- m_visible(true),
- m_timeout(0),
- m_timeout_value(3),
- m_initialized(false),
- m_dir(AHBB_Dir_Right_Left)
+ m_receiver(receiver)
{
- m_screensize = device->getVideoDriver()->getScreenSize();
-
}
void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
@@ -416,16 +407,7 @@ void AutoHideButtonBar::show()
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
m_device(device),
m_guienv(device->getGUIEnvironment()),
- m_camera_yaw_change(0.0),
- m_camera_pitch(0.0),
- m_visible(false),
- m_move_id(-1),
m_receiver(receiver),
- m_move_has_really_moved(false),
- m_move_downtime(0),
- m_move_sent_as_mouse_event(false),
- // use some downlocation way off screen as init value to avoid invalid behaviour
- m_move_downlocation(v2s32(-10000, -10000)),
m_settingsbar(device, receiver),
m_rarecontrolsbar(device, receiver)
{
@@ -474,8 +456,6 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
u32 button_size = getGuiButtonSize();
m_visible = true;
m_texturesource = tsrc;
- m_control_pad_rect = rect<s32>(0, m_screensize.Y - 3 * button_size,
- 3 * button_size, m_screensize.Y);
/*
draw control pad
0 1 2