aboutsummaryrefslogtreecommitdiff
path: root/src/touchscreengui.h
diff options
context:
space:
mode:
authorsapier <Sapier at GMX dot net>2014-04-21 14:10:59 +0200
committersapier <Sapier at GMX dot net>2014-06-29 18:17:56 +0200
commit1cc40c0a7c260f0562572bc99f39a666a12f1b09 (patch)
treec5af6b9787f4c69faa634e82f6484ca4540a7f88 /src/touchscreengui.h
parentff36071d93266c1dd18708f8924d80aa1af5b33e (diff)
downloadminetest-1cc40c0a7c260f0562572bc99f39a666a12f1b09.tar.gz
minetest-1cc40c0a7c260f0562572bc99f39a666a12f1b09.tar.bz2
minetest-1cc40c0a7c260f0562572bc99f39a666a12f1b09.zip
Add support for Android 2.3+
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
Diffstat (limited to 'src/touchscreengui.h')
-rw-r--r--src/touchscreengui.h160
1 files changed, 160 insertions, 0 deletions
diff --git a/src/touchscreengui.h b/src/touchscreengui.h
new file mode 100644
index 000000000..8dc482034
--- /dev/null
+++ b/src/touchscreengui.h
@@ -0,0 +1,160 @@
+/*
+Copyright (C) 2014 sapier
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef TOUCHSCREENGUI_HEADER
+#define TOUCHSCREENGUI_HEADER
+
+#include <IGUIEnvironment.h>
+#include <IGUIButton.h>
+#include <IEventReceiver.h>
+
+#include <vector>
+#include <map>
+
+#include "game.h"
+#include "tile.h"
+
+using namespace irr;
+using namespace irr::core;
+using namespace irr::gui;
+
+typedef enum {
+ forward_id = 0,
+ backward_id,
+ left_id,
+ right_id,
+ jump_id,
+ crunch_id,
+ inventory_id,
+ chat_id,
+ after_last_element_id
+} touch_gui_button_id;
+
+#define MIN_DIG_TIME_MS 500
+#define MAX_TOUCH_COUNT 64
+
+extern const char** touchgui_button_imagenames;
+
+class TouchScreenGUI
+{
+public:
+ TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver);
+ ~TouchScreenGUI();
+
+ void translateEvent(const SEvent &event);
+
+ void init(ISimpleTextureSource* tsrc,float density);
+
+ double getYaw() { return m_camera_yaw; }
+ double getPitch() { return m_camera_pitch; }
+ line3d<f32> getShootline() { return m_shootline; }
+
+ void step(float dtime);
+ void resetHud();
+ void registerHudItem(int index, const rect<s32> &rect);
+ void Toggle(bool visible);
+
+ void Hide();
+ void Show();
+
+private:
+ IrrlichtDevice* m_device;
+ IGUIEnvironment* m_guienv;
+ IEventReceiver* m_receiver;
+ ISimpleTextureSource* m_texturesource;
+ v2u32 m_screensize;
+ std::map<int,rect<s32> > m_hud_rects;
+ std::map<int,irr::EKEY_CODE> m_hud_ids;
+ bool m_visible; // is the gui visible
+
+ /* value in degree */
+ double m_camera_yaw;
+ double m_camera_pitch;
+
+ line3d<f32> m_shootline;
+
+ rect<s32> m_control_pad_rect;
+
+ int m_move_id;
+ bool m_move_has_really_moved;
+ s32 m_move_downtime;
+ bool m_move_sent_as_mouse_event;
+ v2s32 m_move_downlocation;
+
+ struct button_info {
+ float repeatcounter;
+ irr::EKEY_CODE keycode;
+ std::vector<int> ids;
+ IGUIButton* guibutton;
+ bool immediate_release;
+ };
+
+ button_info m_buttons[after_last_element_id];
+
+ /* gui button detection */
+ touch_gui_button_id getButtonID(s32 x, s32 y);
+
+ /* gui button by eventID */
+ touch_gui_button_id getButtonID(int eventID);
+
+ /* check if a button has changed */
+ void handleChangedButton(const SEvent &event);
+
+ /* initialize a button */
+ void initButton(touch_gui_button_id id, rect<s32> button_rect,
+ std::wstring caption, bool immediate_release );
+
+ /* load texture */
+ void loadButtonTexture(button_info* btn, const char* path);
+
+ struct id_status{
+ int id;
+ int X;
+ int Y;
+ };
+
+ /* vector to store known ids and their initial touch positions*/
+ std::vector<id_status> m_known_ids;
+
+ /* handle a button event */
+ void ButtonEvent(touch_gui_button_id bID, int eventID, bool action);
+
+ /* handle pressed hud buttons */
+ bool isHUDButton(const SEvent &event);
+
+ /* handle released hud buttons */
+ bool isReleaseHUDButton(int eventID);
+
+ /* handle double taps */
+ bool doubleTapDetection();
+
+ /* doubleclick detection variables */
+ struct key_event {
+ unsigned int down_time;
+ s32 x;
+ s32 y;
+ };
+
+ /* array for saving last known position of a pointer */
+ v2s32 m_pointerpos[MAX_TOUCH_COUNT];
+
+ /* array for doubletap detection */
+ key_event m_key_events[2];
+};
+extern TouchScreenGUI *g_touchscreengui;
+#endif