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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-20 13:30:50 +0200
committerGitHub <noreply@github.com>2017-08-20 13:30:50 +0200
commit1c1c97cbd1d7913ac12bf550ec02c97f843a0fd3 (patch)
tree03dd0c39e323c7f0b1f06014ff30e74f429bfa01 /src/unittest/test.cpp
parent50669cd2822a11570ae462972194eeb2d585a8c1 (diff)
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Modernize source code: last part (#6285)
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
Diffstat (limited to 'src/unittest/test.cpp')
-rw-r--r--src/unittest/test.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/unittest/test.cpp b/src/unittest/test.cpp
index b52189cb4..615ec2162 100644
--- a/src/unittest/test.cpp
+++ b/src/unittest/test.cpp
@@ -120,8 +120,8 @@ void TestGameDef::defineSomeNodes()
"{default_stone.png";
f = ContentFeatures();
f.name = itemdef.name;
- for(int i = 0; i < 6; i++)
- f.tiledef[i].name = "default_stone.png";
+ for (TileDef &tiledef : f.tiledef)
+ tiledef.name = "default_stone.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
t_CONTENT_STONE = ndef->set(f.name, f);
@@ -175,8 +175,8 @@ void TestGameDef::defineSomeNodes()
f.liquid_viscosity = 4;
f.is_ground_content = true;
f.groups["liquids"] = 3;
- for(int i = 0; i < 6; i++)
- f.tiledef[i].name = "default_water.png";
+ for (TileDef &tiledef : f.tiledef)
+ tiledef.name = "default_water.png";
idef->registerItem(itemdef);
t_CONTENT_WATER = ndef->set(f.name, f);
@@ -197,8 +197,8 @@ void TestGameDef::defineSomeNodes()
f.light_source = LIGHT_MAX-1;
f.is_ground_content = true;
f.groups["liquids"] = 3;
- for(int i = 0; i < 6; i++)
- f.tiledef[i].name = "default_lava.png";
+ for (TileDef &tiledef : f.tiledef)
+ tiledef.name = "default_lava.png";
idef->registerItem(itemdef);
t_CONTENT_LAVA = ndef->set(f.name, f);
@@ -215,8 +215,8 @@ void TestGameDef::defineSomeNodes()
"{default_brick.png";
f = ContentFeatures();
f.name = itemdef.name;
- for(int i = 0; i < 6; i++)
- f.tiledef[i].name = "default_brick.png";
+ for (TileDef &tiledef : f.tiledef)
+ tiledef.name = "default_brick.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
t_CONTENT_BRICK = ndef->set(f.name, f);