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authorLoic Blot <loic.blot@unix-experience.fr>2018-01-04 19:52:40 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-05 20:59:30 +0100
commitaab3b18e4b9f847ba1e521d5a73624b0bb6a467a (patch)
tree913de68fcd9211c2433bc2fa78315b0002b1640f /src/unittest/test_gameui.cpp
parent3a772e7ed6c02f91de57320b1694c7d11e1c7618 (diff)
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GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements: * Drop unused GameRunData::time_of_day * Little GameUI::update code path optimizations
Diffstat (limited to 'src/unittest/test_gameui.cpp')
-rw-r--r--src/unittest/test_gameui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/unittest/test_gameui.cpp b/src/unittest/test_gameui.cpp
index 3c6f2a5a4..d52977469 100644
--- a/src/unittest/test_gameui.cpp
+++ b/src/unittest/test_gameui.cpp
@@ -49,7 +49,7 @@ void TestGameUI::testInit()
UASSERT(gui.getFlags().show_hud)
// @TODO verify if we can create non UI nulldevice to test this function
- gui.init();
+ // gui.init();
}
void TestGameUI::testFlagSetters()