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author | Loic Blot <loic.blot@unix-experience.fr> | 2018-01-04 21:35:26 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-01-05 20:59:30 +0100 |
commit | fe510d90c15d9bec3a8c1dafc7b1730b11a9f6bd (patch) | |
tree | b4c2626053fa8e4dceedbb0a061724843c667161 /src/unittest/test_modchannels.cpp | |
parent | aab3b18e4b9f847ba1e521d5a73624b0bb6a467a (diff) | |
download | minetest-fe510d90c15d9bec3a8c1dafc7b1730b11a9f6bd.tar.gz minetest-fe510d90c15d9bec3a8c1dafc7b1730b11a9f6bd.tar.bz2 minetest-fe510d90c15d9bec3a8c1dafc7b1730b11a9f6bd.zip |
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
Diffstat (limited to 'src/unittest/test_modchannels.cpp')
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