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authorparamat <mat.gregory@virginmedia.com>2016-11-29 04:08:55 +0000
committerparamat <mat.gregory@virginmedia.com>2016-12-01 05:08:51 +0000
commit6c9f10e132ac80a0caffef12d61de84a0a6b02b3 (patch)
tree39b22a47873290eb66faa574c363165038ac55d7 /src/unittest/test_noderesolver.cpp
parent5dc61988788e44bc87e8c57c0beded97d4efdf05 (diff)
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Mgv7 floatlands: Various improvements
Floatland base terrain underside was too thin, causing excessive water leakage through tunnels under lakes, now make it thicker. Floatland mountain terrain had a rim 1 node thick which made it bare stone, now make it 2 nodes thick to merge with the floatland base terrain rim and to have a layer of biome material. Make mountain terrain more exponentially shaped by altering the exponent. Remove unnecessary and potentially ugly MYMAX() applied to n_base_height.
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