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author | Lars Hofhansl <larsh@apache.org> | 2017-10-25 23:10:33 -0700 |
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committer | Lars Hofhansl <larsh@apache.org> | 2017-10-25 23:13:06 -0700 |
commit | 0732bf73a4461792bc7b514d7cdbdc49114b5176 (patch) | |
tree | 2dda0fc32f386decf646fa3638829ad196b7067c /src/unittest/test_threading.cpp | |
parent | 166ded4a11553447f8e08e0c71bb1a549fd65148 (diff) | |
download | minetest-0732bf73a4461792bc7b514d7cdbdc49114b5176.tar.gz minetest-0732bf73a4461792bc7b514d7cdbdc49114b5176.tar.bz2 minetest-0732bf73a4461792bc7b514d7cdbdc49114b5176.zip |
Reduce server FOV with forward speed
This causes blocks in front of the player to be rendered sooner and
blocks in the periphal view (that would soon be out of view) a bit later.
Overall this leads to smoother rendering as the player is moving around.
Diffstat (limited to 'src/unittest/test_threading.cpp')
0 files changed, 0 insertions, 0 deletions