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authorLoic Blot <loic.blot@unix-experience.fr>2016-10-30 16:12:09 +0100
committerNer'zhul <nerzhul@users.noreply.github.com>2016-10-30 16:30:55 +0100
commit595932a8602292f28333ce14e20cee4b6d8820c1 (patch)
tree74969852c535f7100a30a7989cd49f1c5693f2ae /src/unittest
parent9d25242c5c1411d692254cf910345d51c9a24fa3 (diff)
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Fix overloading problems mentioned by clang
Diffstat (limited to 'src/unittest')
-rw-r--r--src/unittest/test_player.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/unittest/test_player.cpp b/src/unittest/test_player.cpp
index fba422475..85fbc8b2d 100644
--- a/src/unittest/test_player.cpp
+++ b/src/unittest/test_player.cpp
@@ -50,9 +50,9 @@ void TestPlayer::testSave(IGameDef *gamedef)
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
sao.setBreath(10);
- sao.setHP(8, true);
- sao.setYaw(0.1f, false);
- sao.setPitch(0.6f, false);
+ sao.setHPRaw(8);
+ sao.setYaw(0.1f);
+ sao.setPitch(0.6f);
sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_save"));
@@ -65,9 +65,9 @@ void TestPlayer::testLoad(IGameDef *gamedef)
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
sao.setBreath(10);
- sao.setHP(8, true);
- sao.setYaw(0.1f, false);
- sao.setPitch(0.6f, false);
+ sao.setHPRaw(8);
+ sao.setYaw(0.1f);
+ sao.setPitch(0.6f);
sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_load"));