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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-23 14:35:08 +0200
committerGitHub <noreply@github.com>2017-04-23 14:35:08 +0200
commit29ab20c27229672c24a7699afbcd54caad903331 (patch)
treee42e7ea35f54b1439055abc500191eb29baa6355 /src/unittest
parentdda171d2925e20efc00c78bcb45cf595fd986da9 (diff)
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Player data to Database (#5475)
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
Diffstat (limited to 'src/unittest')
-rw-r--r--src/unittest/test_player.cpp49
1 files changed, 0 insertions, 49 deletions
diff --git a/src/unittest/test_player.cpp b/src/unittest/test_player.cpp
index b639878b2..e2b1cd855 100644
--- a/src/unittest/test_player.cpp
+++ b/src/unittest/test_player.cpp
@@ -31,59 +31,10 @@ public:
const char *getName() { return "TestPlayer"; }
void runTests(IGameDef *gamedef);
-
- void testSave(IGameDef *gamedef);
- void testLoad(IGameDef *gamedef);
};
static TestPlayer g_test_instance;
void TestPlayer::runTests(IGameDef *gamedef)
{
- TEST(testSave, gamedef);
- TEST(testLoad, gamedef);
-}
-
-void TestPlayer::testSave(IGameDef *gamedef)
-{
- RemotePlayer rplayer("testplayer_save", gamedef->idef());
- PlayerSAO sao(NULL, 1, false);
- sao.initialize(&rplayer, std::set<std::string>());
- rplayer.setPlayerSAO(&sao);
- sao.setBreath(10, false);
- sao.setHPRaw(8);
- sao.setYaw(0.1f);
- sao.setPitch(0.6f);
- sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
- rplayer.save(".", gamedef);
- UASSERT(fs::PathExists("testplayer_save"));
-}
-
-void TestPlayer::testLoad(IGameDef *gamedef)
-{
- RemotePlayer rplayer("testplayer_load", gamedef->idef());
- PlayerSAO sao(NULL, 1, false);
- sao.initialize(&rplayer, std::set<std::string>());
- rplayer.setPlayerSAO(&sao);
- sao.setBreath(10, false);
- sao.setHPRaw(8);
- sao.setYaw(0.1f);
- sao.setPitch(0.6f);
- sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
- rplayer.save(".", gamedef);
- UASSERT(fs::PathExists("testplayer_load"));
-
- RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
- PlayerSAO sao_load(NULL, 2, false);
- std::ifstream is("testplayer_load", std::ios_base::binary);
- UASSERT(is.good());
- rplayer_load.deSerialize(is, "testplayer_load", &sao_load);
- is.close();
-
- UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
- UASSERT(sao_load.getBreath() == 10);
- UASSERT(sao_load.getHP() == 8);
- UASSERT(sao_load.getYaw() == 0.1f);
- UASSERT(sao_load.getPitch() == 0.6f);
- UASSERT(sao_load.getBasePosition() == v3f(450.2f, -15.7f, 68.1f));
}