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authorShadowNinja <shadowninja@minetest.net>2015-07-06 12:53:30 -0400
committerShadowNinja <shadowninja@minetest.net>2017-05-06 16:09:45 -0400
commit77597c4ff3b666cc37dd257952938df48d7e6f09 (patch)
tree00e8ce314ddf1c3eb52bbe6f3521b8a1ea0200ff /src/unittest
parentb6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 (diff)
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Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
Diffstat (limited to 'src/unittest')
-rw-r--r--src/unittest/test_noderesolver.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/unittest/test_noderesolver.cpp b/src/unittest/test_noderesolver.cpp
index 55acece6a..b009f5d2e 100644
--- a/src/unittest/test_noderesolver.cpp
+++ b/src/unittest/test_noderesolver.cpp
@@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "nodedef.h"
+#include <algorithm>
+
class TestNodeResolver : public TestBase {
public: