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authorkwolekr <kwolekr@minetest.net>2015-10-17 22:42:48 -0400
committerkwolekr <kwolekr@minetest.net>2015-10-24 02:31:23 -0400
commit964be640cb1072b122e5047ddfed19907c6b9dab (patch)
tree4e400e2774d999b5457ed8031274199958401bf7 /src/unittest
parent59fa117d13ba881f6f5e77c94f5a4ce6adb9647f (diff)
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Fix some threading things and add additional thread unittests
- Fix thread name reset on start() - Fully reset thread state on kill() - Add unittests to check for correct object states under various circumstances
Diffstat (limited to 'src/unittest')
-rw-r--r--src/unittest/test_threading.cpp105
1 files changed, 101 insertions, 4 deletions
diff --git a/src/unittest/test_threading.cpp b/src/unittest/test_threading.cpp
index a5d98f0a6..f0df85b2d 100644
--- a/src/unittest/test_threading.cpp
+++ b/src/unittest/test_threading.cpp
@@ -28,26 +28,122 @@ class TestThreading : public TestBase {
public:
TestThreading() { TestManager::registerTestModule(this); }
const char *getName() { return "TestThreading"; }
- void runTests(IGameDef *);
+ void runTests(IGameDef *gamedef);
+
+ void testStartStopWait();
+ void testThreadKill();
void testAtomicSemaphoreThread();
};
static TestThreading g_test_instance;
-void TestThreading::runTests(IGameDef *)
+void TestThreading::runTests(IGameDef *gamedef)
{
+ TEST(testStartStopWait);
+ TEST(testThreadKill);
TEST(testAtomicSemaphoreThread);
}
+class SimpleTestThread : public Thread {
+public:
+ SimpleTestThread(unsigned int interval) :
+ Thread("SimpleTest"),
+ m_interval(interval)
+ {
+ }
+
+private:
+ void *run()
+ {
+ void *retval = this;
+
+ if (isCurrentThread() == false)
+ retval = (void *)0xBAD;
+
+ while (!stopRequested())
+ sleep_ms(m_interval);
+
+ return retval;
+ }
+
+ unsigned int m_interval;
+};
+
+void TestThreading::testStartStopWait()
+{
+ void *thread_retval;
+ SimpleTestThread *thread = new SimpleTestThread(25);
+
+ // Try this a couple times, since a Thread should be reusable after waiting
+ for (size_t i = 0; i != 5; i++) {
+ // Can't wait() on a joined, stopped thread
+ UASSERT(thread->wait() == false);
+
+ // start() should work the first time, but not the second.
+ UASSERT(thread->start() == true);
+ UASSERT(thread->start() == false);
+
+ UASSERT(thread->isRunning() == true);
+ UASSERT(thread->isCurrentThread() == false);
+
+ // Let it loop a few times...
+ sleep_ms(70);
+
+ // It's still running, so the return value shouldn't be available to us.
+ UASSERT(thread->getReturnValue(&thread_retval) == false);
+
+ // stop() should always succeed
+ UASSERT(thread->stop() == true);
+
+ // wait() only needs to wait the first time - the other two are no-ops.
+ UASSERT(thread->wait() == true);
+ UASSERT(thread->wait() == false);
+ UASSERT(thread->wait() == false);
+
+ // Now that the thread is stopped, we should be able to get the
+ // return value, and it should be the object itself.
+ thread_retval = NULL;
+ UASSERT(thread->getReturnValue(&thread_retval) == true);
+ UASSERT(thread_retval == thread);
+ }
+
+ delete thread;
+}
+
-class AtomicTestThread : public Thread
+void TestThreading::testThreadKill()
{
+ SimpleTestThread *thread = new SimpleTestThread(300);
+
+ UASSERT(thread->start() == true);
+
+ // kill()ing is quite violent, so let's make sure our victim is sleeping
+ // before we do this... so we don't corrupt the rest of the program's state
+ sleep_ms(100);
+ UASSERT(thread->kill() == true);
+
+ // The state of the thread object should be reset if all went well
+ UASSERT(thread->isRunning() == false);
+ UASSERT(thread->start() == true);
+ UASSERT(thread->stop() == true);
+ UASSERT(thread->wait() == true);
+
+ // kill() after already waiting should fail.
+ UASSERT(thread->kill() == false);
+
+ delete thread;
+}
+
+
+class AtomicTestThread : public Thread {
public:
AtomicTestThread(Atomic<u32> &v, Semaphore &trigger) :
Thread("AtomicTest"),
val(v),
trigger(trigger)
- {}
+ {
+ }
+
private:
void *run()
{
@@ -56,6 +152,7 @@ private:
++val;
return NULL;
}
+
Atomic<u32> &val;
Semaphore &trigger;
};