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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-03-24 15:45:25 +0100
committerGitHub <noreply@github.com>2018-03-24 15:45:25 +0100
commit4fd97158762b4cdd4c73a6e29960e371d9de56e7 (patch)
treec768a82d972f2d7d80d20c0eccab0494b24d3538 /src/unittest
parentbcd22fc34cf70c3fe246f500633aa42e388fabc4 (diff)
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Cleanup sound manager class (#7158)
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
Diffstat (limited to 'src/unittest')
-rw-r--r--src/unittest/test.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/unittest/test.cpp b/src/unittest/test.cpp
index 150bddc56..18215a947 100644
--- a/src/unittest/test.cpp
+++ b/src/unittest/test.cpp
@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "test.h"
+#include "client/sound.h"
#include "nodedef.h"
#include "itemdef.h"
#include "gamedef.h"