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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-03-16 08:41:33 +0100
committerGitHub <noreply@github.com>2018-03-16 08:41:33 +0100
commit6c184947c3886ce80aa9eb9807a700025a344442 (patch)
treea9c9cebb4b9ff2206f93ff02c00c4a801e6fa760 /src/unittest
parent5e61f64ce259fe0b23cbb377b44e90a0fbc820d7 (diff)
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Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
Diffstat (limited to 'src/unittest')
-rw-r--r--src/unittest/CMakeLists.txt9
-rw-r--r--src/unittest/test_config.h.in6
-rw-r--r--src/unittest/test_servermodmanager.cpp165
-rw-r--r--src/unittest/test_world/world.mt1
4 files changed, 181 insertions, 0 deletions
diff --git a/src/unittest/CMakeLists.txt b/src/unittest/CMakeLists.txt
index 3373f9d11..aca736f3e 100644
--- a/src/unittest/CMakeLists.txt
+++ b/src/unittest/CMakeLists.txt
@@ -22,6 +22,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_voxelarea.cpp
@@ -33,3 +34,11 @@ set (UNITTEST_CLIENT_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
PARENT_SCOPE)
+
+set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
+set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/minimal)
+
+configure_file(
+ "${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
+ "${PROJECT_BINARY_DIR}/test_config.h"
+)
diff --git a/src/unittest/test_config.h.in b/src/unittest/test_config.h.in
new file mode 100644
index 000000000..36850b00d
--- /dev/null
+++ b/src/unittest/test_config.h.in
@@ -0,0 +1,6 @@
+// Filled in by the build system
+
+#pragma once
+
+#define TEST_WORLDDIR "@TEST_WORLDDIR@"
+#define TEST_SUBGAME_PATH "@TEST_SUBGAME_PATH@"
diff --git a/src/unittest/test_servermodmanager.cpp b/src/unittest/test_servermodmanager.cpp
new file mode 100644
index 000000000..cb43babf9
--- /dev/null
+++ b/src/unittest/test_servermodmanager.cpp
@@ -0,0 +1,165 @@
+/*
+Minetest
+Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "test.h"
+#include <algorithm>
+#include "server/mods.h"
+#include "test_config.h"
+
+class TestServerModManager : public TestBase
+{
+public:
+ TestServerModManager() { TestManager::registerTestModule(this); }
+ const char *getName() { return "TestServerModManager"; }
+
+ void runTests(IGameDef *gamedef);
+
+ void testCreation();
+ void testIsConsistent();
+ void testUnsatisfiedMods();
+ void testGetMods();
+ void testGetModsWrongDir();
+ void testGetModspec();
+ void testGetModNamesWrongDir();
+ void testGetModNames();
+ void testGetModMediaPathsWrongDir();
+ void testGetModMediaPaths();
+};
+
+static TestServerModManager g_test_instance;
+
+void TestServerModManager::runTests(IGameDef *gamedef)
+{
+ const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
+#ifdef WIN32
+ {
+ std::string subgame_path("MINETEST_SUBGAME_PATH=");
+ subgame_path.append(TEST_SUBGAME_PATH);
+ _putenv(subgame_path.c_str());
+ }
+#else
+ setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
+#endif
+
+ TEST(testCreation);
+ TEST(testIsConsistent);
+ TEST(testGetModsWrongDir);
+ TEST(testUnsatisfiedMods);
+ TEST(testGetMods);
+ TEST(testGetModspec);
+ TEST(testGetModNamesWrongDir);
+ TEST(testGetModNames);
+ TEST(testGetModMediaPathsWrongDir);
+ TEST(testGetModMediaPaths);
+
+#ifdef WIN32
+ {
+ std::string subgame_path("MINETEST_SUBGAME_PATH=");
+ subgame_path.append(saved_env_mt_subgame_path);
+ _putenv(subgame_path.c_str());
+ }
+#else
+ setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
+#endif
+}
+
+void TestServerModManager::testCreation()
+{
+ ServerModManager sm(TEST_WORLDDIR);
+}
+
+void TestServerModManager::testGetModsWrongDir()
+{
+ // Test in non worlddir to ensure no mods are found
+ ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
+ UASSERTEQ(bool, sm.getMods().empty(), true);
+}
+
+void TestServerModManager::testUnsatisfiedMods()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
+}
+
+void TestServerModManager::testIsConsistent()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ UASSERTEQ(bool, sm.isConsistent(), true);
+}
+
+void TestServerModManager::testGetMods()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ const auto &mods = sm.getMods();
+ UASSERTEQ(bool, mods.empty(), false);
+
+ // Ensure we found default mod inside the test folder
+ bool default_found = false;
+ for (const auto &m : mods) {
+ if (m.name == "default")
+ default_found = true;
+
+ // Verify if paths are not empty
+ UASSERTEQ(bool, m.path.empty(), false);
+ }
+
+ UASSERTEQ(bool, default_found, true);
+}
+
+void TestServerModManager::testGetModspec()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
+ UASSERT(sm.getModSpec("default") != NULL);
+}
+
+void TestServerModManager::testGetModNamesWrongDir()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
+ std::vector<std::string> result;
+ sm.getModNames(result);
+ UASSERTEQ(bool, result.empty(), true);
+}
+
+void TestServerModManager::testGetModNames()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ std::vector<std::string> result;
+ sm.getModNames(result);
+ UASSERTEQ(bool, result.empty(), false);
+ UASSERT(std::find(result.begin(), result.end(), "default") != result.end());
+}
+
+void TestServerModManager::testGetModMediaPathsWrongDir()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
+ std::vector<std::string> result;
+ sm.getModsMediaPaths(result);
+ UASSERTEQ(bool, result.empty(), true);
+}
+
+void TestServerModManager::testGetModMediaPaths()
+{
+ ServerModManager sm(std::string(TEST_WORLDDIR));
+ std::vector<std::string> result;
+ sm.getModsMediaPaths(result);
+ UASSERTEQ(bool, result.empty(), false);
+ // We should have 5 folders for each mod (textures, media, locale, model, sounds)
+ UASSERTEQ(unsigned long, result.size() % 5, 0);
+}
diff --git a/src/unittest/test_world/world.mt b/src/unittest/test_world/world.mt
new file mode 100644
index 000000000..ab9b5413a
--- /dev/null
+++ b/src/unittest/test_world/world.mt
@@ -0,0 +1 @@
+gameid = minimal