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author | kwolekr <kwolekr@minetest.net> | 2015-10-17 22:42:48 -0400 |
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committer | kwolekr <kwolekr@minetest.net> | 2015-10-24 02:31:23 -0400 |
commit | 964be640cb1072b122e5047ddfed19907c6b9dab (patch) | |
tree | 4e400e2774d999b5457ed8031274199958401bf7 /src/unittest | |
parent | 59fa117d13ba881f6f5e77c94f5a4ce6adb9647f (diff) | |
download | minetest-964be640cb1072b122e5047ddfed19907c6b9dab.tar.gz minetest-964be640cb1072b122e5047ddfed19907c6b9dab.tar.bz2 minetest-964be640cb1072b122e5047ddfed19907c6b9dab.zip |
Fix some threading things and add additional thread unittests
- Fix thread name reset on start()
- Fully reset thread state on kill()
- Add unittests to check for correct object states under various circumstances
Diffstat (limited to 'src/unittest')
-rw-r--r-- | src/unittest/test_threading.cpp | 105 |
1 files changed, 101 insertions, 4 deletions
diff --git a/src/unittest/test_threading.cpp b/src/unittest/test_threading.cpp index a5d98f0a6..f0df85b2d 100644 --- a/src/unittest/test_threading.cpp +++ b/src/unittest/test_threading.cpp @@ -28,26 +28,122 @@ class TestThreading : public TestBase { public: TestThreading() { TestManager::registerTestModule(this); } const char *getName() { return "TestThreading"; } - void runTests(IGameDef *); + void runTests(IGameDef *gamedef); + + void testStartStopWait(); + void testThreadKill(); void testAtomicSemaphoreThread(); }; static TestThreading g_test_instance; -void TestThreading::runTests(IGameDef *) +void TestThreading::runTests(IGameDef *gamedef) { + TEST(testStartStopWait); + TEST(testThreadKill); TEST(testAtomicSemaphoreThread); } +class SimpleTestThread : public Thread { +public: + SimpleTestThread(unsigned int interval) : + Thread("SimpleTest"), + m_interval(interval) + { + } + +private: + void *run() + { + void *retval = this; + + if (isCurrentThread() == false) + retval = (void *)0xBAD; + + while (!stopRequested()) + sleep_ms(m_interval); + + return retval; + } + + unsigned int m_interval; +}; + +void TestThreading::testStartStopWait() +{ + void *thread_retval; + SimpleTestThread *thread = new SimpleTestThread(25); + + // Try this a couple times, since a Thread should be reusable after waiting + for (size_t i = 0; i != 5; i++) { + // Can't wait() on a joined, stopped thread + UASSERT(thread->wait() == false); + + // start() should work the first time, but not the second. + UASSERT(thread->start() == true); + UASSERT(thread->start() == false); + + UASSERT(thread->isRunning() == true); + UASSERT(thread->isCurrentThread() == false); + + // Let it loop a few times... + sleep_ms(70); + + // It's still running, so the return value shouldn't be available to us. + UASSERT(thread->getReturnValue(&thread_retval) == false); + + // stop() should always succeed + UASSERT(thread->stop() == true); + + // wait() only needs to wait the first time - the other two are no-ops. + UASSERT(thread->wait() == true); + UASSERT(thread->wait() == false); + UASSERT(thread->wait() == false); + + // Now that the thread is stopped, we should be able to get the + // return value, and it should be the object itself. + thread_retval = NULL; + UASSERT(thread->getReturnValue(&thread_retval) == true); + UASSERT(thread_retval == thread); + } + + delete thread; +} + -class AtomicTestThread : public Thread +void TestThreading::testThreadKill() { + SimpleTestThread *thread = new SimpleTestThread(300); + + UASSERT(thread->start() == true); + + // kill()ing is quite violent, so let's make sure our victim is sleeping + // before we do this... so we don't corrupt the rest of the program's state + sleep_ms(100); + UASSERT(thread->kill() == true); + + // The state of the thread object should be reset if all went well + UASSERT(thread->isRunning() == false); + UASSERT(thread->start() == true); + UASSERT(thread->stop() == true); + UASSERT(thread->wait() == true); + + // kill() after already waiting should fail. + UASSERT(thread->kill() == false); + + delete thread; +} + + +class AtomicTestThread : public Thread { public: AtomicTestThread(Atomic<u32> &v, Semaphore &trigger) : Thread("AtomicTest"), val(v), trigger(trigger) - {} + { + } + private: void *run() { @@ -56,6 +152,7 @@ private: ++val; return NULL; } + Atomic<u32> &val; Semaphore &trigger; }; |