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authorNer'zhul <nerzhul@users.noreply.github.com>2016-10-30 14:53:26 +0100
committerGitHub <noreply@github.com>2016-10-30 14:53:26 +0100
commit9d25242c5c1411d692254cf910345d51c9a24fa3 (patch)
treeedec8475b32562379d463757e77031bdc994e971 /src/unittest
parentd43326021a9a7def27773ed1f7ec01992ed3abf6 (diff)
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PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Diffstat (limited to 'src/unittest')
-rw-r--r--src/unittest/test_player.cpp39
1 files changed, 23 insertions, 16 deletions
diff --git a/src/unittest/test_player.cpp b/src/unittest/test_player.cpp
index 5de9eaaf2..fba422475 100644
--- a/src/unittest/test_player.cpp
+++ b/src/unittest/test_player.cpp
@@ -46,11 +46,14 @@ void TestPlayer::runTests(IGameDef *gamedef)
void TestPlayer::testSave(IGameDef *gamedef)
{
RemotePlayer rplayer("testplayer_save", gamedef->idef());
- rplayer.setBreath(10);
- rplayer.hp = 8;
- rplayer.setYaw(0.1f);
- rplayer.setPitch(0.6f);
- rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
+ PlayerSAO sao(NULL, 1, false);
+ sao.initialize(&rplayer, std::set<std::string>());
+ rplayer.setPlayerSAO(&sao);
+ sao.setBreath(10);
+ sao.setHP(8, true);
+ sao.setYaw(0.1f, false);
+ sao.setPitch(0.6f, false);
+ sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_save"));
}
@@ -58,24 +61,28 @@ void TestPlayer::testSave(IGameDef *gamedef)
void TestPlayer::testLoad(IGameDef *gamedef)
{
RemotePlayer rplayer("testplayer_load", gamedef->idef());
- rplayer.setBreath(10);
- rplayer.hp = 8;
- rplayer.setYaw(0.1f);
- rplayer.setPitch(0.6f);
- rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f));
+ PlayerSAO sao(NULL, 1, false);
+ sao.initialize(&rplayer, std::set<std::string>());
+ rplayer.setPlayerSAO(&sao);
+ sao.setBreath(10);
+ sao.setHP(8, true);
+ sao.setYaw(0.1f, false);
+ sao.setPitch(0.6f, false);
+ sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f));
rplayer.save(".", gamedef);
UASSERT(fs::PathExists("testplayer_load"));
RemotePlayer rplayer_load("testplayer_load", gamedef->idef());
+ PlayerSAO sao_load(NULL, 2, false);
std::ifstream is("testplayer_load", std::ios_base::binary);
UASSERT(is.good());
- rplayer_load.deSerialize(is, "testplayer_load");
+ rplayer_load.deSerialize(is, "testplayer_load", &sao_load);
is.close();
UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0);
- UASSERT(rplayer.getBreath() == 10);
- UASSERT(rplayer.hp == 8);
- UASSERT(rplayer.getYaw() == 0.1f);
- UASSERT(rplayer.getPitch() == 0.6f);
- UASSERT(rplayer.getPosition() == v3f(450.2f, -15.7f, 68.1f));
+ UASSERT(sao_load.getBreath() == 10);
+ UASSERT(sao_load.getHP() == 8);
+ UASSERT(sao_load.getYaw() == 0.1f);
+ UASSERT(sao_load.getPitch() == 0.6f);
+ UASSERT(sao_load.getBasePosition() == v3f(450.2f, -15.7f, 68.1f));
}