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author | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-30 14:53:26 +0100 |
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committer | GitHub <noreply@github.com> | 2016-10-30 14:53:26 +0100 |
commit | 9d25242c5c1411d692254cf910345d51c9a24fa3 (patch) | |
tree | edec8475b32562379d463757e77031bdc994e971 /src/unittest | |
parent | d43326021a9a7def27773ed1f7ec01992ed3abf6 (diff) | |
download | minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.gz minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.bz2 minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.zip |
PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Diffstat (limited to 'src/unittest')
-rw-r--r-- | src/unittest/test_player.cpp | 39 |
1 files changed, 23 insertions, 16 deletions
diff --git a/src/unittest/test_player.cpp b/src/unittest/test_player.cpp index 5de9eaaf2..fba422475 100644 --- a/src/unittest/test_player.cpp +++ b/src/unittest/test_player.cpp @@ -46,11 +46,14 @@ void TestPlayer::runTests(IGameDef *gamedef) void TestPlayer::testSave(IGameDef *gamedef) { RemotePlayer rplayer("testplayer_save", gamedef->idef()); - rplayer.setBreath(10); - rplayer.hp = 8; - rplayer.setYaw(0.1f); - rplayer.setPitch(0.6f); - rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f)); + PlayerSAO sao(NULL, 1, false); + sao.initialize(&rplayer, std::set<std::string>()); + rplayer.setPlayerSAO(&sao); + sao.setBreath(10); + sao.setHP(8, true); + sao.setYaw(0.1f, false); + sao.setPitch(0.6f, false); + sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f)); rplayer.save(".", gamedef); UASSERT(fs::PathExists("testplayer_save")); } @@ -58,24 +61,28 @@ void TestPlayer::testSave(IGameDef *gamedef) void TestPlayer::testLoad(IGameDef *gamedef) { RemotePlayer rplayer("testplayer_load", gamedef->idef()); - rplayer.setBreath(10); - rplayer.hp = 8; - rplayer.setYaw(0.1f); - rplayer.setPitch(0.6f); - rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f)); + PlayerSAO sao(NULL, 1, false); + sao.initialize(&rplayer, std::set<std::string>()); + rplayer.setPlayerSAO(&sao); + sao.setBreath(10); + sao.setHP(8, true); + sao.setYaw(0.1f, false); + sao.setPitch(0.6f, false); + sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f)); rplayer.save(".", gamedef); UASSERT(fs::PathExists("testplayer_load")); RemotePlayer rplayer_load("testplayer_load", gamedef->idef()); + PlayerSAO sao_load(NULL, 2, false); std::ifstream is("testplayer_load", std::ios_base::binary); UASSERT(is.good()); - rplayer_load.deSerialize(is, "testplayer_load"); + rplayer_load.deSerialize(is, "testplayer_load", &sao_load); is.close(); UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0); - UASSERT(rplayer.getBreath() == 10); - UASSERT(rplayer.hp == 8); - UASSERT(rplayer.getYaw() == 0.1f); - UASSERT(rplayer.getPitch() == 0.6f); - UASSERT(rplayer.getPosition() == v3f(450.2f, -15.7f, 68.1f)); + UASSERT(sao_load.getBreath() == 10); + UASSERT(sao_load.getHP() == 8); + UASSERT(sao_load.getYaw() == 0.1f); + UASSERT(sao_load.getPitch() == 0.6f); + UASSERT(sao_load.getBasePosition() == v3f(450.2f, -15.7f, 68.1f)); } |