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author | Kahrl <kahrl@gmx.net> | 2014-11-02 03:47:43 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2014-11-08 23:11:57 +0100 |
commit | 9b551d5cbcaf71a8c39bbf7e886290649aed4799 (patch) | |
tree | 8eb68e4c9a7a006ec6c406da4760403c6748848e /src/util/numeric.h | |
parent | cc8d7b86404f2830bcf09d04468e8041db276b98 (diff) | |
download | minetest-9b551d5cbcaf71a8c39bbf7e886290649aed4799.tar.gz minetest-9b551d5cbcaf71a8c39bbf7e886290649aed4799.tar.bz2 minetest-9b551d5cbcaf71a8c39bbf7e886290649aed4799.zip |
Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
Diffstat (limited to 'src/util/numeric.h')
-rw-r--r-- | src/util/numeric.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/util/numeric.h b/src/util/numeric.h index ee8fea8cf..e7fdc2599 100644 --- a/src/util/numeric.h +++ b/src/util/numeric.h @@ -361,5 +361,10 @@ inline float cycle_shift(float value, float by = 0, float max = 1) return value + by; } +inline bool is_power_of_two(u32 n) +{ + return n != 0 && (n & (n-1)) == 0; +} + #endif |