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authorsapier <Sapier at GMX dot net>2014-06-09 13:29:22 +0200
committersapier <Sapier at GMX dot net>2014-06-23 00:13:41 +0200
commit8ad83767cfccc2d1a42bdc4af087ec013d7554a0 (patch)
tree5bda363c676485fb85252aac785a4456e191147e /src/voxel.cpp
parentd5de0cbf71d65ce586b3ab2469f2061ccc4b506a (diff)
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Remove emerge and speedup addArea by using memcopy instead of one by one assignment
Diffstat (limited to 'src/voxel.cpp')
-rw-r--r--src/voxel.cpp111
1 files changed, 53 insertions, 58 deletions
diff --git a/src/voxel.cpp b/src/voxel.cpp
index 0d8b55163..19f2deb32 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -71,7 +71,7 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
v3s16 of = m_area.MinEdge;
o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
<<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
-
+
for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
{
if(em.X >= 3 && em.Y >= 3)
@@ -88,10 +88,8 @@ void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
{
u8 f = m_flags[m_area.index(x,y,z)];
char c;
- if(f & VOXELFLAG_NOT_LOADED)
+ if(f & VOXELFLAG_NO_DATA)
c = 'N';
- else if(f & VOXELFLAG_INEXISTENT)
- c = 'I';
else
{
c = 'X';
@@ -149,11 +147,11 @@ void VoxelManipulator::addArea(VoxelArea area)
// Cancel if requested area has zero volume
if(area.getExtent() == v3s16(0,0,0))
return;
-
+
// Cancel if m_area already contains the requested area
if(m_area.contains(area))
return;
-
+
TimeTaker timer("addArea", &addarea_time);
// Calculate new area
@@ -186,28 +184,26 @@ void VoxelManipulator::addArea(VoxelArea area)
assert(new_data);
u8 *new_flags = new u8[new_size];
assert(new_flags);
- memset(new_flags, VOXELFLAG_NOT_LOADED, new_size);
-
+ memset(new_flags, VOXELFLAG_NO_DATA, new_size);
+
// Copy old data
-
+ s32 old_x_width = m_area.MaxEdge.X - m_area.MinEdge.X + 1;
for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
- for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
{
- unsigned int old_index = m_area.index(x,y,z);
- // If loaded, copy data and flags
- if((m_flags[old_index] & VOXELFLAG_NOT_LOADED) == false)
- {
- unsigned int new_index = new_area.index(x,y,z);
- new_data[new_index] = m_data[old_index];
- new_flags[new_index] = m_flags[old_index];
- }
+ unsigned int old_index = m_area.index(m_area.MinEdge.X,y,z);
+ unsigned int new_index = new_area.index(m_area.MinEdge.X,y,z);
+
+ memcpy(&new_data[new_index], &m_data[old_index],
+ old_x_width * sizeof(MapNode));
+ memcpy(&new_flags[new_index], &m_flags[old_index],
+ old_x_width * sizeof(u8));
}
// Replace area, data and flags
-
+
m_area = new_area;
-
+
MapNode *old_data = m_data;
u8 *old_flags = m_flags;
@@ -216,7 +212,7 @@ void VoxelManipulator::addArea(VoxelArea area)
m_data = new_data;
m_flags = new_flags;
-
+
if(old_data)
delete[] old_data;
if(old_flags)
@@ -225,7 +221,7 @@ void VoxelManipulator::addArea(VoxelArea area)
//dstream<<"addArea done"<<std::endl;
}
-void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
+void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
v3s16 from_pos, v3s16 to_pos, v3s16 size)
{
for(s16 z=0; z<size.Z; z++)
@@ -238,7 +234,7 @@ void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
}
}
-void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
+void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area,
v3s16 dst_pos, v3s16 from_pos, v3s16 size)
{
for(s16 z=0; z<size.Z; z++)
@@ -252,7 +248,6 @@ void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
i_dst++;
i_local++;
}
- //memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
}
}
@@ -314,22 +309,22 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
-
- emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+
+ addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
// Loop through 6 neighbors
for(u16 i=0; i<6; i++)
{
// Get the position of the neighbor node
v3s16 n2pos = p + dirs[i];
-
+
u32 n2i = m_area.index(n2pos);
- if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+ if(m_flags[n2i] & VOXELFLAG_NO_DATA)
continue;
MapNode &n2 = m_data[n2i];
-
+
/*
If the neighbor is dimmer than what was specified
as oldlight (the light of the previous node)
@@ -347,9 +342,9 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
*/
n2.setLight(bank, 0, nodemgr);
-
+
unspreadLight(bank, n2pos, light2, light_sources, nodemgr);
-
+
/*
Remove from light_sources if it is there
NOTE: This doesn't happen nearly at all
@@ -391,7 +386,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
{
if(from_nodes.size() == 0)
return;
-
+
for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
j != from_nodes.end(); ++j)
{
@@ -430,10 +425,10 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
-
+
if(from_nodes.size() == 0)
return;
-
+
core::map<v3s16, u8> unlighted_nodes;
core::map<v3s16, u8>::Iterator j;
j = from_nodes.getIterator();
@@ -441,26 +436,26 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
for(; j.atEnd() == false; j++)
{
v3s16 pos = j.getNode()->getKey();
-
- emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
+
+ addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
//MapNode &n = m_data[m_area.index(pos)];
-
+
u8 oldlight = j.getNode()->getValue();
-
+
// Loop through 6 neighbors
for(u16 i=0; i<6; i++)
{
// Get the position of the neighbor node
v3s16 n2pos = pos + dirs[i];
-
+
u32 n2i = m_area.index(n2pos);
- if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+ if(m_flags[n2i] & VOXELFLAG_NO_DATA)
continue;
MapNode &n2 = m_data[n2i];
-
+
/*
If the neighbor is dimmer than what was specified
as oldlight (the light of the previous node)
@@ -480,7 +475,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
n2.setLight(bank, 0);
unlighted_nodes.insert(n2pos, current_light);
-
+
/*
Remove from light_sources if it is there
NOTE: This doesn't happen nearly at all
@@ -502,7 +497,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
<<blockchangecount<<" times"
<<" for "<<from_nodes.size()<<" nodes"
<<std::endl;*/
-
+
if(unlighted_nodes.size() > 0)
unspreadLight(bank, unlighted_nodes, light_sources);
}
@@ -520,11 +515,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
v3s16(-1,0,0), // left
};
- emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+ addArea(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
u32 i = m_area.index(p);
-
- if(m_flags[i] & VOXELFLAG_INEXISTENT)
+
+ if(m_flags[i] & VOXELFLAG_NO_DATA)
return;
MapNode &n = m_data[i];
@@ -537,16 +532,16 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
{
// Get the position of the neighbor node
v3s16 n2pos = p + dirs[i];
-
+
u32 n2i = m_area.index(n2pos);
- if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+ if(m_flags[n2i] & VOXELFLAG_NO_DATA)
continue;
MapNode &n2 = m_data[n2i];
u8 light2 = n2.getLight(bank, nodemgr);
-
+
/*
If the neighbor is brighter than the current node,
add to list (it will light up this node on its turn)
@@ -583,7 +578,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
{
if(from_nodes.size() == 0)
return;
-
+
core::map<v3s16, bool> lighted_nodes;
core::map<v3s16, bool>::Iterator j;
j = from_nodes.getIterator();
@@ -616,7 +611,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
if(from_nodes.size() == 0)
return;
-
+
std::set<v3s16> lighted_nodes;
for(std::set<v3s16>::iterator j = from_nodes.begin();
@@ -624,11 +619,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
{
v3s16 pos = *j;
- emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
+ addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
u32 i = m_area.index(pos);
-
- if(m_flags[i] & VOXELFLAG_INEXISTENT)
+
+ if(m_flags[i] & VOXELFLAG_NO_DATA)
continue;
MapNode &n = m_data[i];
@@ -641,18 +636,18 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
{
// Get the position of the neighbor node
v3s16 n2pos = pos + dirs[i];
-
+
try
{
u32 n2i = m_area.index(n2pos);
- if(m_flags[n2i] & VOXELFLAG_INEXISTENT)
+ if(m_flags[n2i] & VOXELFLAG_NO_DATA)
continue;
MapNode &n2 = m_data[n2i];
u8 light2 = n2.getLight(bank, nodemgr);
-
+
/*
If the neighbor is brighter than the current node,
add to list (it will light up this node on its turn)
@@ -685,7 +680,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
<<blockchangecount<<" times"
<<" for "<<from_nodes.size()<<" nodes"
<<std::endl;*/
-
+
if(lighted_nodes.size() > 0)
spreadLight(bank, lighted_nodes, nodemgr);
}