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authorjuhdanad <juhdanad@gmail.com>2016-11-28 09:43:33 +0100
committerZeno- <kde.psych@gmail.com>2016-11-28 18:43:33 +1000
commit2fe3bf5a18eb9aa9f38654b3c0a0729c42408cd6 (patch)
treeafccb5b126b0ca34694ad9e8052a85f6f1a44b7f /src/voxelalgorithms.cpp
parentbb06d377a163b2d168c9d327ad38b871132fa8ea (diff)
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Limit light_source in the engine (#4814)
Since light_source>15 causes crash, it must be limited.
Diffstat (limited to 'src/voxelalgorithms.cpp')
-rw-r--r--src/voxelalgorithms.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp
index 55f0d1c98..93cc33acc 100644
--- a/src/voxelalgorithms.cpp
+++ b/src/voxelalgorithms.cpp
@@ -264,6 +264,7 @@ struct LightQueue {
const mapblock_v3 &block_pos, MapBlock *block,
direction source_dir)
{
+ assert(light <= LIGHT_SUN);
lights[light].push_back(
ChangingLight(rel_pos, block_pos, block, source_dir));
}