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authorDániel Juhász <juhdanad@gmail.com>2016-10-25 23:04:10 +0200
committerNer'zhul <nerzhul@users.noreply.github.com>2016-10-27 08:04:42 +0200
commitbcb06aeb8559a295ae4df2ca71b80c74338fb9f6 (patch)
treee85ba3fe016e5cd28273cb9f165daa517cc1bcac /src/voxelalgorithms.cpp
parentbe39f61359ad63f2c6d4aea14c1dfd8357eee03f (diff)
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Cleanup
Diffstat (limited to 'src/voxelalgorithms.cpp')
-rw-r--r--src/voxelalgorithms.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp
index 83c1dd4ca..55f0d1c98 100644
--- a/src/voxelalgorithms.cpp
+++ b/src/voxelalgorithms.cpp
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "mapblock.h"
#include "map.h"
-#include "util/timetaker.h"
namespace voxalgo
{
@@ -165,7 +164,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
* 4=Y-
* 5=X-
* 6=no direction
- * Two directions ate opposite only if their sum is 5.
+ * Two directions are opposite only if their sum is 5.
*/
typedef u8 direction;
/*!
@@ -175,7 +174,7 @@ typedef u8 direction;
*/
typedef v3s16 relative_v3;
/*!
- * Position of a map block.
+ * Position of a map block (block coordinates).
* One block_pos unit is as long as 16 node position units.
*/
typedef v3s16 mapblock_v3;
@@ -186,7 +185,7 @@ struct ChangingLight {
relative_v3 rel_position;
//! Position of the node's block.
mapblock_v3 block_position;
- //! Reference to the node's block.
+ //! Pointer to the node's block.
MapBlock *block;
/*!
* Direction from the node that caused this node's changing
@@ -261,8 +260,9 @@ struct LightQueue {
* The parameters are the same as in ChangingLight's constructor.
* \param light light level of the ChangingLight
*/
- inline void push(u8 light, relative_v3 &rel_pos, mapblock_v3 &block_pos,
- MapBlock *block, direction source_dir)
+ inline void push(u8 light, const relative_v3 &rel_pos,
+ const mapblock_v3 &block_pos, MapBlock *block,
+ direction source_dir)
{
lights[light].push_back(
ChangingLight(rel_pos, block_pos, block, source_dir));
@@ -309,7 +309,7 @@ const static v3s16 neighbor_dirs[6] = {
* \param rel_pos the node's relative position in its map block
* \param block_pos position of the node's block
*/
-bool stepRelBlockPos(direction dir, relative_v3 &rel_pos,
+bool step_rel_block_pos(direction dir, relative_v3 &rel_pos,
mapblock_v3 &block_pos)
{
switch (dir) {
@@ -381,9 +381,9 @@ bool stepRelBlockPos(direction dir, relative_v3 &rel_pos,
* \param light_sources nodes that should be re-lighted
* \param modified_blocks output, all modified map blocks are added to this
*/
-void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
+void unspread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
UnlightQueue &from_nodes, ReLightQueue &light_sources,
- std::map<v3s16, MapBlock*> & modified_blocks)
+ std::map<v3s16, MapBlock*> &modified_blocks)
{
// Stores data popped from from_nodes
u8 current_light;
@@ -419,7 +419,7 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
neighbor_rel_pos = current.rel_position;
neighbor_block_pos = current.block_position;
MapBlock *neighbor_block;
- if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) {
+ if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
if (neighbor_block == NULL) {
continue;
@@ -484,8 +484,8 @@ void unspreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
* \param light_sources starting nodes
* \param modified_blocks output, all modified map blocks are added to this
*/
-void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
- LightQueue & light_sources, std::map<v3s16, MapBlock*> & modified_blocks)
+void spread_light(Map *map, INodeDefManager *nodemgr, LightBank bank,
+ LightQueue &light_sources, std::map<v3s16, MapBlock*> &modified_blocks)
{
// The light the current node can provide to its neighbors.
u8 spreading_light;
@@ -507,7 +507,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
neighbor_rel_pos = current.rel_position;
neighbor_block_pos = current.block_position;
MapBlock *neighbor_block;
- if (stepRelBlockPos(i, neighbor_rel_pos, neighbor_block_pos)) {
+ if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
if (neighbor_block == NULL) {
continue;
@@ -544,7 +544,7 @@ void spreadLight(Map *map, INodeDefManager *nodemgr, LightBank bank,
*
* \param pos position of the node.
*/
-bool isSunlightAbove(Map *map, v3s16 pos, INodeDefManager *ndef)
+bool is_sunlight_above(Map *map, v3s16 pos, INodeDefManager *ndef)
{
bool sunlight = true;
mapblock_v3 source_block_pos;
@@ -585,7 +585,7 @@ static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };
void update_lighting_nodes(Map *map, INodeDefManager *ndef,
std::vector<std::pair<v3s16, MapNode> > &oldnodes,
- std::map<v3s16, MapBlock*> & modified_blocks)
+ std::map<v3s16, MapBlock*> &modified_blocks)
{
// For node getter functions
bool is_valid_position;
@@ -597,7 +597,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
ReLightQueue light_sources(256);
// For each changed node process sunlight and initialize
for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
- oldnodes.begin(); it < oldnodes.end(); it++) {
+ oldnodes.begin(); it < oldnodes.end(); ++it) {
// Get position and block of the changed node
v3s16 p = it->first;
relative_v3 rel_pos;
@@ -623,7 +623,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
u8 new_light = 0;
if (ndef->get(n).light_propagates) {
if (bank == LIGHTBANK_DAY && ndef->get(n).sunlight_propagates
- && isSunlightAbove(map, p, ndef)) {
+ && is_sunlight_above(map, p, ndef)) {
new_light = LIGHT_SUN;
} else {
new_light = ndef->get(n).light_source;
@@ -728,7 +728,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
}
// Remove lights
- unspreadLight(map, ndef, bank, disappearing_lights, light_sources,
+ unspread_light(map, ndef, bank, disappearing_lights, light_sources,
modified_blocks);
// Initialize light values for light spreading.
for (u8 i = 0; i <= LIGHT_SUN; i++) {
@@ -742,7 +742,7 @@ void update_lighting_nodes(Map *map, INodeDefManager *ndef,
}
}
// Spread lights.
- spreadLight(map, ndef, bank, light_sources, modified_blocks);
+ spread_light(map, ndef, bank, light_sources, modified_blocks);
}
}