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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-26 20:12:48 +0200
committerGitHub <noreply@github.com>2017-07-26 20:12:48 +0200
commit3e50850260db13ec63ce4ca0e47e7fd7e30ce484 (patch)
treeeb07ce2418ad29152db2378dd9e75fb873cdafd4 /src/wieldmesh.cpp
parent9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f (diff)
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TileLayer: use shared_ptr for FrameSpec vector (#6171)
* TileLayer: use shared_ptr for vector framespec This reduce memory copy of TileLayer from (4 to 16) * FrameSpec where FrameSpec = (sizeof(int) + 3 * sizeof(ptr)) to int + sizeof(ptr) Callgrind difference Before: https://lut.im/RGkiJqQb8T/LeQIEXpAuRzfl7gd.png After: https://lut.im/bcqmwee1xu/cTwtptY5tRuS9lp0.png * Fix one push_back to use vector::emplace_back & optimize inclusions
Diffstat (limited to 'src/wieldmesh.cpp')
-rw-r--r--src/wieldmesh.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index e0d6b7e0d..c532a048c 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -593,7 +593,7 @@ void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f,
material.MaterialType = *mattype;
}
if (layer->animation_frame_count > 1) {
- FrameSpec animation_frame = layer->frames[0];
+ const FrameSpec &animation_frame = (*layer->frames)[0];
material.setTexture(0, animation_frame.texture);
} else {
material.setTexture(0, layer->texture);
@@ -601,7 +601,7 @@ void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f,
if (use_shaders) {
if (layer->normal_texture) {
if (layer->animation_frame_count > 1) {
- FrameSpec animation_frame = layer->frames[0];
+ const FrameSpec &animation_frame = (*layer->frames)[0];
material.setTexture(1, animation_frame.normal_texture);
} else
material.setTexture(1, layer->normal_texture);