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author | Dániel Juhász <juhdanad@gmail.com> | 2018-02-10 22:04:16 +0200 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-02-10 21:04:16 +0100 |
commit | 3face01a202040e4feff3b0936b4aa89c051c98d (patch) | |
tree | ccdad6773aa9705cc07fdc9f71f28bae395f353e /src/wieldmesh.cpp | |
parent | 617d94c8038e3ff035eaeef7ccdfa4f442feb873 (diff) | |
download | minetest-3face01a202040e4feff3b0936b4aa89c051c98d.tar.gz minetest-3face01a202040e4feff3b0936b4aa89c051c98d.tar.bz2 minetest-3face01a202040e4feff3b0936b4aa89c051c98d.zip |
Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
Diffstat (limited to 'src/wieldmesh.cpp')
-rw-r--r-- | src/wieldmesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 18aae3193..dd97bc08a 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -337,7 +337,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client) ITextureSource *tsrc = client->getTextureSource(); IItemDefManager *idef = client->getItemDefManager(); IShaderSource *shdrsrc = client->getShaderSource(); - INodeDefManager *ndef = client->getNodeDefManager(); + const NodeDefManager *ndef = client->getNodeDefManager(); const ItemDefinition &def = item.getDefinition(idef); const ContentFeatures &f = ndef->get(def.name); content_t id = ndef->getId(def.name); @@ -495,7 +495,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result) { ITextureSource *tsrc = client->getTextureSource(); IItemDefManager *idef = client->getItemDefManager(); - INodeDefManager *ndef = client->getNodeDefManager(); + const NodeDefManager *ndef = client->getNodeDefManager(); const ItemDefinition &def = item.getDefinition(idef); const ContentFeatures &f = ndef->get(def.name); content_t id = ndef->getId(def.name); |