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authorDániel Juhász <juhdanad@gmail.com>2017-01-12 15:46:30 +0100
committerEkdohibs <nathanael.courant@laposte.net>2017-01-23 07:27:12 +0100
commitd04d8aba7029a2501854a2838fd282b81358a54e (patch)
treefd1a5515e17b2dd2da0a8ffe7f82f445e7fb48de /src/wieldmesh.cpp
parent43822de5c6b35646feced5ac65331313f82f78ce (diff)
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Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
Diffstat (limited to 'src/wieldmesh.cpp')
-rw-r--r--src/wieldmesh.cpp62
1 files changed, 40 insertions, 22 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index c305238fe..089a67f33 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -318,6 +318,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
u32 shader_id = shdrsrc->getShader("wielded_shader", TILE_MATERIAL_BASIC, NDT_NORMAL);
m_material_type = shdrsrc->getShaderInfo(shader_id).material;
}
+ m_colors.clear();
// If wield_image is defined, it overrides everything else
if (def.wield_image != "") {
@@ -358,28 +359,30 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
material_count = 6;
}
for (u32 i = 0; i < material_count; ++i) {
+ const TileSpec *tile = &(f.tiles[i]);
video::SMaterial &material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
- bool animated = (f.tiles[i].animation_frame_count > 1);
+ bool animated = (tile->animation_frame_count > 1);
if (animated) {
- FrameSpec animation_frame = f.tiles[i].frames[0];
+ FrameSpec animation_frame = tile->frames[0];
material.setTexture(0, animation_frame.texture);
} else {
- material.setTexture(0, f.tiles[i].texture);
+ material.setTexture(0, tile->texture);
}
+ m_colors.push_back(tile->color);
material.MaterialType = m_material_type;
if (m_enable_shaders) {
- if (f.tiles[i].normal_texture) {
+ if (tile->normal_texture) {
if (animated) {
- FrameSpec animation_frame = f.tiles[i].frames[0];
+ FrameSpec animation_frame = tile->frames[0];
material.setTexture(1, animation_frame.normal_texture);
} else {
- material.setTexture(1, f.tiles[i].normal_texture);
+ material.setTexture(1, tile->normal_texture);
}
}
- material.setTexture(2, f.tiles[i].flags_texture);
+ material.setTexture(2, tile->flags_texture);
}
}
return;
@@ -393,11 +396,28 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
changeToMesh(NULL);
}
-void WieldMeshSceneNode::setColor(video::SColor color)
+void WieldMeshSceneNode::setColor(video::SColor c)
{
assert(!m_lighting);
- setMeshColor(m_meshnode->getMesh(), color);
- shadeMeshFaces(m_meshnode->getMesh());
+ scene::IMesh *mesh=m_meshnode->getMesh();
+ if (mesh == NULL)
+ return;
+
+ u8 red = c.getRed();
+ u8 green = c.getGreen();
+ u8 blue = c.getBlue();
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 j = 0; j < mc; j++) {
+ video::SColor bc(0xFFFFFFFF);
+ if (m_colors.size() > j)
+ bc = m_colors[j];
+ video::SColor buffercolor(255,
+ bc.getRed() * red / 255,
+ bc.getGreen() * green / 255,
+ bc.getBlue() * blue / 255);
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+ colorizeMeshBuffer(buf, &buffercolor);
+ }
}
void WieldMeshSceneNode::render()
@@ -464,7 +484,6 @@ scene::IMesh *getItemMesh(Client *client, const ItemStack &item)
} else if (f.drawtype == NDT_PLANTLIKE) {
mesh = getExtrudedMesh(tsrc,
tsrc->getTextureName(f.tiles[0].texture_id));
- return mesh;
} else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES
|| f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
mesh = cloneMesh(g_extrusion_mesh_cache->createCube());
@@ -477,8 +496,6 @@ scene::IMesh *getItemMesh(Client *client, const ItemStack &item)
mesh = cloneMesh(mapblock_mesh.getMesh());
translateMesh(mesh, v3f(-BS, -BS, -BS));
scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
- rotateMeshXZby(mesh, -45);
- rotateMeshYZby(mesh, -30);
u32 mc = mesh->getMeshBufferCount();
for (u32 i = 0; i < mc; ++i) {
@@ -492,28 +509,29 @@ scene::IMesh *getItemMesh(Client *client, const ItemStack &item)
material1.setTexture(3, material2.getTexture(3));
material1.MaterialType = material2.MaterialType;
}
- return mesh;
}
- shadeMeshFaces(mesh);
- rotateMeshXZby(mesh, -45);
- rotateMeshYZby(mesh, -30);
-
u32 mc = mesh->getMeshBufferCount();
for (u32 i = 0; i < mc; ++i) {
- video::SMaterial &material = mesh->getMeshBuffer(i)->getMaterial();
+ const TileSpec *tile = &(f.tiles[i]);
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
+ colorizeMeshBuffer(buf, &tile->color);
+ video::SMaterial &material = buf->getMaterial();
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_TRILINEAR_FILTER, false);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_LIGHTING, false);
- if (f.tiles[i].animation_frame_count > 1) {
- FrameSpec animation_frame = f.tiles[i].frames[0];
+ if (tile->animation_frame_count > 1) {
+ FrameSpec animation_frame = tile->frames[0];
material.setTexture(0, animation_frame.texture);
} else {
- material.setTexture(0, f.tiles[i].texture);
+ material.setTexture(0, tile->texture);
}
}
+
+ rotateMeshXZby(mesh, -45);
+ rotateMeshYZby(mesh, -30);
return mesh;
}
return NULL;