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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-20 13:30:50 +0200
committerGitHub <noreply@github.com>2017-08-20 13:30:50 +0200
commit1c1c97cbd1d7913ac12bf550ec02c97f843a0fd3 (patch)
tree03dd0c39e323c7f0b1f06014ff30e74f429bfa01 /src/wieldmesh.h
parent50669cd2822a11570ae462972194eeb2d585a8c1 (diff)
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Modernize source code: last part (#6285)
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
Diffstat (limited to 'src/wieldmesh.h')
-rw-r--r--src/wieldmesh.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/wieldmesh.h b/src/wieldmesh.h
index 51ba20536..828625075 100644
--- a/src/wieldmesh.h
+++ b/src/wieldmesh.h
@@ -44,7 +44,7 @@ struct ItemPartColor
*/
video::SColor color = 0;
- ItemPartColor() {}
+ ItemPartColor() = default;
ItemPartColor(bool override, video::SColor color)
: override_base(override), color(color)
@@ -65,7 +65,7 @@ struct ItemMesh
*/
bool needs_shading = true;
- ItemMesh() {}
+ ItemMesh() = default;
};
/*
@@ -135,5 +135,5 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename
* \param colors returns the colors of the mesh buffers in the mesh.
*/
void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, bool use_shaders,
- bool set_material, video::E_MATERIAL_TYPE *mattype,
+ bool set_material, const video::E_MATERIAL_TYPE *mattype,
std::vector<ItemPartColor> *colors);