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authorsfan5 <sfan5@live.de>2020-02-12 19:49:48 +0100
committersfan5 <sfan5@live.de>2020-02-23 22:24:12 +0100
commit0b8d3f99a5424113178329e56c2ebe4b38fd2b46 (patch)
tree0533bd86aef3bbf1e871ef1558ff9de0109e7f08 /src
parentc657fb343f120b7462f7ca580852636ad98b8ae0 (diff)
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Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.
Diffstat (limited to 'src')
-rw-r--r--src/script/common/c_internal.h1
-rw-r--r--src/script/lua_api/l_env.cpp20
-rw-r--r--src/script/lua_api/l_env.h3
-rw-r--r--src/script/lua_api/l_object.cpp3
-rw-r--r--src/serverenvironment.h1
5 files changed, 27 insertions, 1 deletions
diff --git a/src/script/common/c_internal.h b/src/script/common/c_internal.h
index 69b8a7fdc..d8cf3fe76 100644
--- a/src/script/common/c_internal.h
+++ b/src/script/common/c_internal.h
@@ -103,5 +103,6 @@ int script_exception_wrapper(lua_State *L, lua_CFunction f);
void script_error(lua_State *L, int pcall_result, const char *mod, const char *fxn);
void script_run_callbacks_f(lua_State *L, int nargs,
RunCallbacksMode mode, const char *fxn);
+
void log_deprecated(lua_State *L, const std::string &message,
int stack_depth=1);
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 762612af4..7d5de896d 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -640,6 +640,23 @@ int ModApiEnvMod::l_add_item(lua_State *L)
return 1;
}
+// get_connected_players()
+int ModApiEnvMod::l_get_connected_players(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ lua_createtable(L, env->getPlayerCount(), 0);
+ u32 i = 0;
+ for (RemotePlayer *player : env->getPlayers()) {
+ PlayerSAO *sao = player->getPlayerSAO();
+ if (sao) {
+ getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
+ lua_rawseti(L, -2, ++i);
+ }
+ }
+ return 1;
+}
+
// get_player_by_name(name)
int ModApiEnvMod::l_get_player_by_name(lua_State *L)
{
@@ -647,7 +664,7 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
// Do it
const char *name = luaL_checkstring(L, 1);
- RemotePlayer *player = dynamic_cast<RemotePlayer *>(env->getPlayer(name));
+ RemotePlayer *player = env->getPlayer(name);
if (player == NULL){
lua_pushnil(L);
return 1;
@@ -1319,6 +1336,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
API_FCT(find_nodes_with_meta);
API_FCT(get_meta);
API_FCT(get_node_timer);
+ API_FCT(get_connected_players);
API_FCT(get_player_by_name);
API_FCT(get_objects_inside_radius);
API_FCT(set_timeofday);
diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h
index 68a4eae50..ac2f8b588 100644
--- a/src/script/lua_api/l_env.h
+++ b/src/script/lua_api/l_env.h
@@ -101,6 +101,9 @@ private:
// pos = {x=num, y=num, z=num}
static int l_add_item(lua_State *L);
+ // get_connected_players()
+ static int l_get_connected_players(lua_State *L);
+
// get_player_by_name(name)
static int l_get_player_by_name(lua_State *L);
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index f23282a95..1ce37bb6b 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1063,6 +1063,9 @@ int ObjectRef::l_get_luaentity(lua_State *L)
int ObjectRef::l_is_player_connected(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
+ // This method was once added for a bugfix, but never documented
+ log_deprecated(L, "is_player_connected is undocumented and "
+ "will be removed in a future release");
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT));
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index cc4ecd797..3c7b7d059 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -358,6 +358,7 @@ public:
RemotePlayer *getPlayer(const session_t peer_id);
RemotePlayer *getPlayer(const char* name);
+ const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
u32 getPlayerCount() const { return m_players.size(); }
static bool migratePlayersDatabase(const GameParams &game_params,