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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-09-08 18:29:02 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-09-08 21:23:09 +0200 |
commit | 1f1e14ab7fe1680eae12955929be004af7f39fe4 (patch) | |
tree | b3886624c78b77dabe549997a641e880dbb99128 /src | |
parent | fe6575b8d38b29026adb9bf3d6226b5b3ceb4cab (diff) | |
download | minetest-1f1e14ab7fe1680eae12955929be004af7f39fe4.tar.gz minetest-1f1e14ab7fe1680eae12955929be004af7f39fe4.tar.bz2 minetest-1f1e14ab7fe1680eae12955929be004af7f39fe4.zip |
Change m_client_event_queue's type to std::queue
As indicated in its name, m_client_event_queue should be a queue.
Change std::list to std::queue to improve the queue's performance.
Diffstat (limited to 'src')
-rw-r--r-- | src/environment.cpp | 6 | ||||
-rw-r--r-- | src/environment.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/environment.cpp b/src/environment.cpp index c337139e8..eb599668b 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -2562,7 +2562,7 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp) event.type = CEE_PLAYER_DAMAGE; event.player_damage.amount = damage; event.player_damage.send_to_server = handle_hp; - m_client_event_queue.push_back(event); + m_client_event_queue.push(event); } void ClientEnvironment::updateLocalPlayerBreath(u16 breath) @@ -2570,7 +2570,7 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath) ClientEnvEvent event; event.type = CEE_PLAYER_BREATH; event.player_breath.amount = breath; - m_client_event_queue.push_back(event); + m_client_event_queue.push(event); } /* @@ -2604,7 +2604,7 @@ ClientEnvEvent ClientEnvironment::getClientEvent() event.type = CEE_NONE; else { event = m_client_event_queue.front(); - m_client_event_queue.pop_front(); + m_client_event_queue.pop(); } return event; } diff --git a/src/environment.h b/src/environment.h index 6ace12671..22840a9fc 100644 --- a/src/environment.h +++ b/src/environment.h @@ -534,7 +534,7 @@ private: IrrlichtDevice *m_irr; std::map<u16, ClientActiveObject*> m_active_objects; std::vector<ClientSimpleObject*> m_simple_objects; - std::list<ClientEnvEvent> m_client_event_queue; + std::queue<ClientEnvEvent> m_client_event_queue; IntervalLimiter m_active_object_light_update_interval; IntervalLimiter m_lava_hurt_interval; IntervalLimiter m_drowning_interval; |