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author | Perttu Ahola <celeron55@gmail.com> | 2011-06-18 20:16:11 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-06-18 20:16:11 +0300 |
commit | 28a8218adfa103361b9ea371eae5aa093b6d7e29 (patch) | |
tree | 9a11ca168c5ed016b622c51cdaee9dae4a57175e /src | |
parent | 5d1ae85ab9829ab38b96277a8cd63e4539774e06 (diff) | |
download | minetest-28a8218adfa103361b9ea371eae5aa093b6d7e29.tar.gz minetest-28a8218adfa103361b9ea371eae5aa093b6d7e29.tar.bz2 minetest-28a8218adfa103361b9ea371eae5aa093b6d7e29.zip |
Documentation update
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 10ece4c20..ae52bc36d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -346,6 +346,9 @@ TODO: Add a per-sector database to store surface stuff as simple flags/values - Surface ground type
- Trees?
+TODO: Restart irrlicht completely when coming back to main menu from game.
+ - This gets rid of everything that is stored in irrlicht's caches.
+
Making it more portable:
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