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authorPerttu Ahola <celeron55@gmail.com>2013-03-21 18:48:21 +0200
committerPerttu Ahola <celeron55@gmail.com>2013-03-21 18:56:42 +0200
commit306d1ab866a3ce820e95f4faf805684cd4122ae4 (patch)
tree0cc350601b241216e9a05f4460d6f6c4009fc3d1 /src
parent9b5bb5c7559953db40b52dead3c85e1a1245b4f1 (diff)
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Common mods support
Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
Diffstat (limited to 'src')
-rw-r--r--src/mods.cpp52
-rw-r--r--src/server.cpp4
-rw-r--r--src/subgame.cpp15
-rw-r--r--src/subgame.h4
4 files changed, 68 insertions, 7 deletions
diff --git a/src/mods.cpp b/src/mods.cpp
index ac2d9b17d..6a7ab79aa 100644
--- a/src/mods.cpp
+++ b/src/mods.cpp
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "subgame.h"
#include "settings.h"
+#include "strfnd.h"
std::map<std::string, ModSpec> getModsInPath(std::string path)
{
@@ -188,11 +189,58 @@ void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
}
}
+// If failed, returned modspec has name==""
+static ModSpec findCommonMod(const std::string &modname)
+{
+ // Try to find in {$user,$share}/games/common/$modname
+ std::vector<std::string> find_paths;
+ find_paths.push_back(porting::path_user + DIR_DELIM + "games" +
+ DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
+ find_paths.push_back(porting::path_share + DIR_DELIM + "games" +
+ DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname);
+ for(u32 i=0; i<find_paths.size(); i++){
+ const std::string &try_path = find_paths[i];
+ if(fs::PathExists(try_path))
+ return ModSpec(modname, try_path);
+ }
+ // Failed to find mod
+ return ModSpec();
+}
+
ModConfiguration::ModConfiguration(std::string worldpath)
{
+ SubgameSpec gamespec = findWorldSubgame(worldpath);
+
+ // Add common mods without dependency handling
+ std::vector<std::string> inexistent_common_mods;
+ Settings gameconf;
+ if(getGameConfig(gamespec.path, gameconf)){
+ if(gameconf.exists("common_mods")){
+ Strfnd f(gameconf.get("common_mods"));
+ while(!f.atend()){
+ std::string modname = trim(f.next(","));
+ if(modname.empty())
+ continue;
+ ModSpec spec = findCommonMod(modname);
+ if(spec.name.empty())
+ inexistent_common_mods.push_back(modname);
+ else
+ m_sorted_mods.push_back(spec);
+ }
+ }
+ }
+ if(!inexistent_common_mods.empty()){
+ std::string s = "Required common mods ";
+ for(u32 i=0; i<inexistent_common_mods.size(); i++){
+ if(i != 0) s += ", ";
+ s += std::string("\"") + inexistent_common_mods[i] + "\"";
+ }
+ s += " could not be found.";
+ throw ModError(s);
+ }
+
// Add all world mods and all game mods
addModsInPath(worldpath + DIR_DELIM + "worldmods");
- SubgameSpec gamespec = findWorldSubgame(worldpath);
addModsInPath(gamespec.gamemods_path);
// check world.mt file for mods explicitely declared to be
@@ -217,6 +265,6 @@ ModConfiguration::ModConfiguration(std::string worldpath)
}
for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin();
- i != gamespec.addon_mods_paths.end(); ++i)
+ i != gamespec.addon_mods_paths.end(); ++i)
addModsInPathFiltered((*i),exclude_mod_names);
}
diff --git a/src/server.cpp b/src/server.cpp
index d699dc9d2..2dcab63b8 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -736,10 +736,10 @@ Server::Server(
}
// complain about mods declared to be loaded, but not found
for(std::vector<ModSpec>::iterator it = m_mods.begin();
- it != m_mods.end(); ++it)
+ it != m_mods.end(); ++it)
load_mod_names.erase((*it).name);
for(std::list<ModSpec>::iterator it = unsatisfied_mods.begin();
- it != unsatisfied_mods.end(); ++it)
+ it != unsatisfied_mods.end(); ++it)
load_mod_names.erase((*it).name);
if(!load_mod_names.empty())
{
diff --git a/src/subgame.cpp b/src/subgame.cpp
index 3c8bf53c5..8678ae37f 100644
--- a/src/subgame.cpp
+++ b/src/subgame.cpp
@@ -24,12 +24,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "util/string.h"
-std::string getGameName(const std::string &game_path)
+bool getGameConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "game.conf";
+ return conf.readConfigFile(conf_path.c_str());
+}
+
+std::string getGameName(const std::string &game_path)
+{
Settings conf;
- bool succeeded = conf.readConfigFile(conf_path.c_str());
- if(!succeeded)
+ if(!getGameConfig(game_path, conf))
return "";
if(!conf.exists("name"))
return "";
@@ -117,6 +121,11 @@ std::set<std::string> getAvailableGameIds()
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
+ // If configuration file is not found or broken, ignore game
+ Settings conf;
+ if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
+ continue;
+ // Add it to result
const char *ends[] = {"_game", NULL};
std::string shorter = removeStringEnd(dirlist[j].name, ends);
if(shorter != "")
diff --git a/src/subgame.h b/src/subgame.h
index 8561c1a52..996714be0 100644
--- a/src/subgame.h
+++ b/src/subgame.h
@@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include <vector>
+class Settings;
+
#define WORLDNAME_BLACKLISTED_CHARS "/\\"
struct SubgameSpec
@@ -52,6 +54,8 @@ struct SubgameSpec
}
};
+bool getGameConfig(const std::string &game_path, Settings &conf);
+
std::string getGameName(const std::string &game_path);
SubgameSpec findSubgame(const std::string &id);