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author | Perttu Ahola <celeron55@gmail.com> | 2011-01-18 15:05:29 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-01-18 15:05:29 +0200 |
commit | 3ef2629e847e1e7e239068bbf17bebd6d4ebfc95 (patch) | |
tree | d540c1068747ce73862237d80d6d04b15fa58eac /src | |
parent | 515a480d0e82fe77f1aae8115e81d720d7d1775b (diff) | |
download | minetest-3ef2629e847e1e7e239068bbf17bebd6d4ebfc95.tar.gz minetest-3ef2629e847e1e7e239068bbf17bebd6d4ebfc95.tar.bz2 minetest-3ef2629e847e1e7e239068bbf17bebd6d4ebfc95.zip |
made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG--
rename : src/config.h.in => src/cmake_config.h.in
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 9 | ||||
-rw-r--r-- | src/cmake_config.h.in (renamed from src/config.h.in) | 4 | ||||
-rw-r--r-- | src/config.h | 28 | ||||
-rw-r--r-- | src/main.cpp | 2 |
4 files changed, 38 insertions, 5 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index c55b238e1..a9e3f2788 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -5,6 +5,9 @@ if(RUN_IN_PLACE) add_definitions ( -DRUN_IN_PLACE ) endif(RUN_IN_PLACE) +# Use cmake_config.h +add_definitions ( -DUSE_CMAKE_CONFIG_H ) + if(WIN32) # Windows # Surpress some warnings @@ -31,8 +34,8 @@ else() endif() configure_file( - "${PROJECT_SOURCE_DIR}/config.h.in" - "${PROJECT_BINARY_DIR}/config.h" + "${PROJECT_SOURCE_DIR}/cmake_config.h.in" + "${PROJECT_BINARY_DIR}/cmake_config.h" ) set(minetest_SRCS @@ -140,7 +143,7 @@ if(MSVC) # Visual Studio # EHa enables SEH exceptions (used for catching segfaults) - set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast") + set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG") set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") if(BUILD_SERVER) diff --git a/src/config.h.in b/src/cmake_config.h.in index 42deb4bc5..8635b4f28 100644 --- a/src/config.h.in +++ b/src/cmake_config.h.in @@ -1,7 +1,7 @@ // Filled in by the build system -#ifndef CONFIG_H -#define CONFIG_H +#ifndef CMAKE_CONFIG_H +#define CMAKE_CONFIG_H #define INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@" #define VERSION_STRING "@VERSION_STRING@" diff --git a/src/config.h b/src/config.h new file mode 100644 index 000000000..b24cf6a69 --- /dev/null +++ b/src/config.h @@ -0,0 +1,28 @@ +/* + If CMake is used, includes the cmake-generated cmake_config.h. + Otherwise use default values +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#ifdef USE_CMAKE_CONFIG_H + #include "cmake_config.h" +#else + //#define INSTALL_PREFIX "" + #define VERSION_STRING "unknown" + #ifdef NDEBUG + #define BUILD_TYPE "Release" + #else + #define BUILD_TYPE "Debug" + #endif + #ifdef RUN_IN_PLACE + #define RUN_IN_PLACE_BOOLSTRING "1" + #else + #define RUN_IN_PLACE_BOOLSTRING "0" + #endif + #define BUILD_INFO "NON-CMAKE RUN_IN_PLACE="RUN_IN_PLACE_BOOLSTRING" BUILD_TYPE="BUILD_TYPE +#endif + +#endif + diff --git a/src/main.cpp b/src/main.cpp index 69c6dfd67..08a48d6dd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -151,6 +151,8 @@ TODO: Untie client network operations from framerate - Needs some input queues or something
- Not really necessary?
+TODO: Make morning and evening shorter
+
Server:
TODO: When player dies, throw items on map
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