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author | Isabelle COWAN-BERGMAN <Izzette@users.noreply.github.com> | 2021-10-31 19:17:47 +0100 |
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committer | GitHub <noreply@github.com> | 2021-10-31 19:17:47 +0100 |
commit | 532d5b21fdff8bd8aa460b010ebd3bef1b9878dd (patch) | |
tree | 665875f8be540efb4296bc03e9c77187037d4617 /src | |
parent | 8dfeba02b9f084ddd52090ccd906534200f468b3 (diff) | |
download | minetest-532d5b21fdff8bd8aa460b010ebd3bef1b9878dd.tar.gz minetest-532d5b21fdff8bd8aa460b010ebd3bef1b9878dd.tar.bz2 minetest-532d5b21fdff8bd8aa460b010ebd3bef1b9878dd.zip |
Add joystick layout for DragonRise GameCube controller (#11467)
Diffstat (limited to 'src')
-rw-r--r-- | src/client/joystick_controller.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/client/joystick_controller.cpp b/src/client/joystick_controller.cpp index 630565d8d..aae73c62d 100644 --- a/src/client/joystick_controller.cpp +++ b/src/client/joystick_controller.cpp @@ -154,6 +154,54 @@ JoystickLayout create_xbox_layout() return jlo; } +JoystickLayout create_dragonrise_gamecube_layout() +{ + JoystickLayout jlo; + + jlo.axes_deadzone = 7000; + + const JoystickAxisLayout axes[JA_COUNT] = { + // Control Stick + {0, 1}, // JA_SIDEWARD_MOVE + {1, 1}, // JA_FORWARD_MOVE + + // C-Stick + {3, 1}, // JA_FRUSTUM_HORIZONTAL + {4, 1}, // JA_FRUSTUM_VERTICAL + }; + memcpy(jlo.axes, axes, sizeof(jlo.axes)); + + // The center button + JLO_B_PB(KeyType::ESC, 1 << 9, 1 << 9); // Start/Pause Button + + // Front right buttons + JLO_B_PB(KeyType::JUMP, 1 << 2, 1 << 2); // A Button + JLO_B_PB(KeyType::SNEAK, 1 << 3, 1 << 3); // B Button + JLO_B_PB(KeyType::DROP, 1 << 0, 1 << 0); // Y Button + JLO_B_PB(KeyType::AUX1, 1 << 1, 1 << 1); // X Button + + // Triggers + JLO_B_PB(KeyType::DIG, 1 << 4, 1 << 4); // L Trigger + JLO_B_PB(KeyType::PLACE, 1 << 5, 1 << 5); // R Trigger + JLO_B_PB(KeyType::INVENTORY, 1 << 6, 1 << 6); // Z Button + + // D-Pad + JLO_A_PB(KeyType::HOTBAR_PREV, 5, 1, jlo.axes_deadzone); // left + JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, jlo.axes_deadzone); // right + // Axis are hard to actuate independantly, best to leave up and down unused. + //JLO_A_PB(0, 6, 1, jlo.axes_deadzone); // up + //JLO_A_PB(0, 6, -1, jlo.axes_deadzone); // down + + // Movements tied to Control Stick, important for vessels + JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone); + JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone); + JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone); + JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone); + + return jlo; +} + + JoystickController::JoystickController() : doubling_dtime(g_settings->getFloat("repeat_joystick_button_time")) { @@ -188,6 +236,8 @@ void JoystickController::setLayoutFromControllerName(const std::string &name) { if (lowercase(name).find("xbox") != std::string::npos) { m_layout = create_xbox_layout(); + } else if (lowercase(name).find("dragonrise_gamecube") != std::string::npos) { + m_layout = create_dragonrise_gamecube_layout(); } else { m_layout = create_default_layout(); } |